Mizu Kitsune wrote:i said i would segment the models. so far the only thing i can get to do with models is just animate regularly them and change the textures, besides bounce and slide in static dead position.
Could you try to do the auto-division? Segmenting the models themselves really isn't a good solution (as lazers will cut where there is no segment, and artists won't add segments to existing models usually, nor the ones they create). Adding logic for darkplaces to cut the models it'self (using, say the blender ring loop select-vertex algo to make the division line, then blenders fill (make "cap",) algo to add the needed new triangles), would allow all models that are ever made for dp to be cut apart.
This way a laser grid could, say, dice a model.
These things are done in the model creation software, they can be done in the game itself too. The reason it hasn't been (in commercial games) is because it's cheaper and eaiser to get artists to make segmented models than it is to add new game logic (infact most games just license and do very small code edits).
In OSS it's very difficult to get artists, OSS is geared more toward programatic solutions. To the engine a bunch of vertexes in a group making triagles is a bunch of vertexes in a group making triangles though.