Models needed for classbased mod

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Models needed for classbased mod

Postby Psychcf » Wed Jun 03, 2009 1:15 am

Ok, we've gotten to the point where we're going to need tsome models. ATM, we need a healing gun/medpack dispenser, something that will create turrets/deployables, and an ammunition dispensing gun.

If anyone is willing to do this for us, that would be great. Keep in mind that we eventually want to include this in Nexuiz, so it does need to fit the artwork style.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Re: Models needed for classbased mod

Postby Flying Steel » Wed Jun 03, 2009 3:03 am

Psychcf wrote:Ok, we've gotten to the point where we're going to need tsome models.


I can help in this department with modeling/texturing/animation. I have already started working on character class models (2 currently working on, 12 planned). Though when the time comes I might need some assistance with the content pipeline- getting things from Blender into Nexuiz and looking/working correctly.

ATM, we need a healing gun/medpack dispenser, something that will create turrets/deployables, and an ammunition dispensing gun.


Why guns, BTW? Wouldn't some sort of sachel or pod or other equipmenty-looking thing that contains deployables make more sense?

Also, you can throw your guns and flags, either on the ground or right to a teammate (who automatically receives it then if you hit him with it,) so you could use that same mechanic/code for deployables as well.
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm


Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron