Waypoints

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Waypoints

Postby Roanoke » Sun Jun 14, 2009 7:29 pm

The waypoint system in nexuiz is really useful. However, the bug in which "help me" does not show if the person is the fc needs to be fixed (not sure if it's in the tracker).

I also think there need to be new waypoints.
  • g_waypointsprite_team_here_m: Makes a "here" waypoint over you.
  • g_waypointsprite_team_here_t: Makes a "here" waypoint over the player pointed at.
  • g_waypointsprite_team_danger_t: Makes a "danger" waypoint over the player pointed at.


Comments?
Roanoke
Advanced member
 
Posts: 96
Joined: Fri Dec 26, 2008 2:32 am
Location: Camping mortar spawn

Re: Waypoints

Postby FruitieX » Sun Jun 14, 2009 10:08 pm

Roanoke wrote:
  • g_waypointsprite_team_here_t: Makes a "here" waypoint over the player pointed at.
  • g_waypointsprite_team_danger_t: Makes a "danger" waypoint over the player pointed at.


No. If these players are enemies, you'll get a nice tracking system of them through walls for the time the waypoint is active. If everyone uses these, you'll soon know the enemy positions all the time.
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Re: Waypoints

Postby Roanoke » Mon Jun 15, 2009 2:10 am

FruitieX wrote:No. If these players are enemies, you'll get a nice tracking system of them through walls for the time the waypoint is active. If everyone uses these, you'll soon know the enemy positions all the time.

Waypoint durations for these could be set to small spans. Or, they could be visible only if you are within x units of them.
Roanoke
Advanced member
 
Posts: 96
Joined: Fri Dec 26, 2008 2:32 am
Location: Camping mortar spawn

Postby Mizu Kitsune » Mon Jun 15, 2009 3:37 am

i'm working on a 3d radar for maps that uses progs/laserdot.spr. maybe tomorrow i can post what i have under dev along with a precompiled progs.dat file and we Can start adapting it to have different types of blips. however, here.sp2 and helpme.sp2 dont work well with it atm.
+The Dude+
[-Project 2501-]
Mizu Kitsune
Alien trapper
 
Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby Roanoke » Mon Jun 15, 2009 4:39 am

What I meant was, if someone had the "FLAG CARRIER" sprite above them, then if they were to attach a "HELP ME" sprite, the "FLAG CARRIER" sprite would override the "HELP ME" sprite, which is bad because then teammates can't determine if the FC needs help or not.
Roanoke
Advanced member
 
Posts: 96
Joined: Fri Dec 26, 2008 2:32 am
Location: Camping mortar spawn

Postby Mizu Kitsune » Mon Jun 15, 2009 5:12 am

lmfao sorry but a good team knows the flag carrier always needs help and to protect him from all directions, sheild him from being hit at their own cost while leaving other teammates at rally points, 2 ready for next capture, and at least 3 at homebase for guard duty. i dont know who you've been teaming with, but you need to understand the FC doesn't need helpme.sp2 as he needs help 24/7 regardless.
+The Dude+
[-Project 2501-]
Mizu Kitsune
Alien trapper
 
Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby tZork » Mon Jun 15, 2009 1:36 pm

Mizu Kitsune wrote:lmfao sorry but a good team knows the flag carrier always needs help and to protect him from all directions, sheild him from being hit at their own cost while leaving other teammates at rally points, 2 ready for next capture, and at least 3 at homebase for guard duty. i dont know who you've been teaming with, but you need to understand the FC doesn't need helpme.sp2 as he needs help 24/7 regardless.


Perhaps. but sprite's are not for well working, experienced teams. its, mainly, to help with casual play for all skill levels. I see it as a good thing to make the FC sprite and help messages more visible. even if i doubt it will start a revolution, it cant hurt.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Roanoke » Mon Jun 15, 2009 4:36 pm

Mizu, do you often play on public servers?
Roanoke
Advanced member
 
Posts: 96
Joined: Fri Dec 26, 2008 2:32 am
Location: Camping mortar spawn

Postby Mizu Kitsune » Tue Jun 16, 2009 2:27 am

before i broke my linksis wifi adapter card, everyday. My ingame name is Kitsuneµ-
µ- = the gun symbol.
+The Dude+
[-Project 2501-]
Mizu Kitsune
Alien trapper
 
Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby Roanoke » Tue Jun 16, 2009 5:35 pm

Well, then, you of all people should know that people don't always rush to the assistance of the FC. And not fixing a bug because "people should assume anyway" seems weird to me.
Roanoke
Advanced member
 
Posts: 96
Joined: Fri Dec 26, 2008 2:32 am
Location: Camping mortar spawn

Next

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron