Want to help? Don't know what? Add more brush primitives to

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Want to help? Don't know what? Add more brush primitives to

Postby tundramagi » Tue Jun 16, 2009 10:07 pm

Want to help? Don't know what to do, or haven't found anything you like? Add more brush (and perhaps patchmesh) primitives to Net radiant!

The reason why some editors like the current unreal editor are so popular is because they do alot of the work for you. Now, while in netradiant you can get most of that work done, it takes alot of learning to do so, a year or more (after 3 years of using netradiant I just recently learned how to use the clipping tool.)

One way to reduce this time is to add more primitives to netradiant.
The brush primitive code (like prism, cone, etc) is in:
NetRadiant/radiant/brushmanip.cpp

This works by cutting planes through the "box" you make w/the brush.

Some ideas: http://en.wikipedia.org/wiki/Dual_polyhedron

http://en.wikipedia.org/wiki/Elongated_ ... al_pyramid
(looks like a crystal)

etc

Also, an extrude command would be cool for netradiant :P.
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Postby Mizu Kitsune » Tue Jun 16, 2009 10:34 pm

i made my func_radar brush, but it is appearing at a random location on everymap not just the ones i put it on and where i put it. So no func_radar for people yet.
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Postby tundramagi » Tue Jun 16, 2009 10:42 pm

Mizu Kitsune wrote:i made my func_radar brush, but it is appearing at a random location on everymap not just the ones i put it on and where i put it. So no func_radar for people yet.


I mean when you pull down the NetRadiant Brush menu: Prism, Cone, Sphere, Rock
more would be good.
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Postby Mizu Kitsune » Wed Jun 17, 2009 12:02 am

yea. func_radar is a brush, that appears as a hollogram of the map and has moving blips.
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Postby tundramagi » Wed Jun 17, 2009 2:13 am

That's a diffrent thing than what I'm talking of:

Image
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Postby Mizu Kitsune » Wed Jun 17, 2009 3:15 am

so then you mean a prefab?
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Postby tundramagi » Wed Jun 17, 2009 6:32 am

Mizu Kitsune wrote:so then you mean a prefab?


Try those things out. They aren't prefabs, they are procedurally generated brushes (with parameters).
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