Forced Player Models vs non-ZYM format models

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

What do you prefer?

Add support for forced player models, remove support for other model formats than ZYM (which means no more Angelyss, Cow and Jaguar, and less future potential modellers)
7
29%
Keep the current state: no player model forcing, but keep MD3/DPM support
17
71%
 
Total votes : 24

Postby Flying Steel » Mon Jun 22, 2009 12:33 am

divVerent wrote:Self-playing: server sends "play animation 3", client plays it until server sends another command

Non-self-playing: server sends "play frame 20", then "play frame 21", then "play frame 22", ..., then "play frame 29", then "play frame 20"

Only ZYM behaves in the former way.


So then self-playing is not important for character and vehicle model animations because those are all done client-side, right?

DPM fills the gap, but again is not supported for self-playing animations in DP.


Since it looks like things are going in favor of keeping the other formats, is there anyplace to find out the details about this DPM format? Like what features does it support, what exporter(s) are available for it, etc.
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Postby divVerent » Mon Jun 22, 2009 6:50 am

Again: character animations are NOT clientside, and the whole problem. We have
nobody able to move them clientside.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Rahsennor » Thu Jul 23, 2009 12:34 am

n00b question: by "move them to clientside", do you mean engine or CSQC?
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