divVerent wrote:And I am the developer who z hates so much that agrees with Flying Steel. Flying Steel, when in two months Nexuiz will be a totally unenjoyable game for you because it's too hard for the average person - I am the guy who tried to support your points but was overruled by PHBs like z.
I think the more new features are added to the game, the more a wider fanbase will be attracted to Nexuiz, changing the politics of the community. It seems to me this shift might already be well under way.
As for the race level - yes, 33.3 seconds was a mistake. It is 36 seconds now, can you try it? Maybe it should even be 40.
Yes I was able to get in some runs at 36 seconds using laser and hopping (and the speedway near the end). I have played Nexuiz semi-regularly since right after the 2.3 release.
40 seconds might be good for new folks considering there's no bots in race they can watch and learn from, and considering this is the only gametype where the knowledge or 'trick' of how to beat it isn't really provided in the campaign.
If at some point in the future, the bot code can handle Race somewhat effectively, I think removing the qualifying time completely would be greatly preferable.
Alien wrote:Quake tricks were made easier to perform on Nexuiz and have logical rationale (except maybe ramp jump???).
I would be very, very interested if you could tell me the logical rationale behind the "strafe jump"?