Nexrun development

Developer discussion of experimental fixes, changes, and improvements.

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Postby k0jak » Thu Jul 02, 2009 8:50 am

FruitieX wrote:Actually, turning using +forward only WON'T replace circle-strafing. It gets very hard to turn by only using +forward when going faster than 1000 qu/s, but it's still as easy to turn by circle-strafing.


Exactly what FrutieX said.

He should know since he has probably used them the most out of the testers at the moment :)

Currently working on trying to get a few maps for release, and some new one's made by frutiex.
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Postby k0jak » Mon Jul 06, 2009 8:43 pm

Maps made and in production for nexrun before it's release so far.

Note that these maps are relatively basic some of them, one or two are harder, but the pads on them are quite big to give a big margin of error, future maps will become more complex and harder but will also be 'easy' 'medium' 'hard' 'expert' maps as well and should look nicer with more accurate pads etc, and we should have a few defrag remakes (non-weapon AND weapons one's as well that we have settings for) ready for the release.

First of all the new training map frutiex has made with buttons you press that teach you the movement, this map will probably made better before release, it's got different difficulty strafe pads so you can practice on easy one's then move up.

-----------------------------------------------------------------------------
This is the easiest map after the pads, to practice strafing and speed
and the next map people should progress once they get good on strafe pads.

nr_terminal -> http://www.youtube.com/watch?v=thpz0L62 ... re=related
-----------------------------------------------------------------------------

Other new maps so far(some still in development)

nr_factory -> http://www.youtube.com/watch?v=hezLRTyVchg
nr_tunnel -> http://www.youtube.com/watch?v=IJBnVeNAbZw
nr_piece-o-cake_v1r1 -> http://www.youtube.com/watch?v=388LMdQ6 ... re=related
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Postby Chubby » Mon Jul 06, 2009 9:06 pm

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Postby k0jak » Mon Jul 06, 2009 9:09 pm

Factory and tunnel are still beta's and these are very quick maps that frutiex made! (although still very good)

I have yet to play some of them due to time constraints, but yeah it's looking good, expect around 10 maps upon release to play on for starters :)
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Postby PinkRobot » Tue Jul 07, 2009 8:04 am

You can't go better than to have an advanced mover like FruitieX doing the maps. This is going to be a very enjoyable thing when it's done. Keep up the good work guys!
Now with new shiny avatar.
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Postby k0jak » Tue Jul 07, 2009 6:32 pm

Yep for sure, But you will see in future some very fast run's im sure, movement is still quite new for ll of us :)

I'm trying to withfrain from playing much, so that I'm on a more even-level with everyone else once it's released..although i'm sure i'll be playing a lot later lol

Shame he is faster then me so far on normal straight pads though :P
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Postby k0jak » Sat Jul 11, 2009 1:03 pm

Screenshot of FrutieX's map remake of 'lick-dead' to be included in the release.

http://pics.nexuizninjaz.com/images/pdu ... s05n7i.jpg

Looks amazing if I do say so!!! :P
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Postby FruitieX » Sat Jul 11, 2009 7:51 pm

Update, compiled with full quality settings:

ImageImageImage
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Postby Fisume! » Sun Jul 12, 2009 8:47 am

Fruits wins.
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Postby Icarus » Mon Jul 20, 2009 4:32 am

crystalrun remix for nexrun: http://www.youtube.com/watch?v=HGkeLpkDFEg

needs a bit of fixing but thats wat it looks like. maybe the platforms will be purple.
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