Icarus wrote:crystalrun remix for nexrun: http://www.youtube.com/watch?v=HGkeLpkDFEg
needs a bit of fixing but thats wat it looks like. maybe the platforms will be purple.
this is such a huge win
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Icarus wrote:crystalrun remix for nexrun: http://www.youtube.com/watch?v=HGkeLpkDFEg
needs a bit of fixing but thats wat it looks like. maybe the platforms will be purple.
Chubby wrote:Icarus wrote:crystalrun remix for nexrun: http://www.youtube.com/watch?v=HGkeLpkDFEg
needs a bit of fixing but thats wat it looks like. maybe the platforms will be purple.
this is such a huge win
type cts <timelimit> <difficulty>
Race/CTS map difficulties:
1 *Requires no skill to complete, basically just holding down one button or similar.
*There is no way to fail on the map (getting lost, dying, falling down etc).
2 *Even a new Nexuiz player could complete this map without any problems.
*There is no way to fail the map.
3 *Requires no tricks to be performed in order to finish.
*Some traps may be present on the map, but they should be very easy to avoid.
*Even if you fall into the trap, there should be a teleporter/jumppad/plat or similar that takes you back to a safe spot.
*The traps should NOT kill you or get you stuck etc, unless they are VERY easy to avoid.
4 *A few tricks required in order to finish the map.
*Even if you fail the tricks, they should take you back to a safe spot (unless they are VERY easy to avoid).
*The tricks are very easy and can be performed successfully by luck most of the times.
*There should be a (possibly slower) way around the tricks so that anyone can still complete the map by a few tries. Examples of ways to do this:
- adding more platforms which an inexperienced player can reach without trickjumps
- add a teleporter so that when the player falls, he'll be teleported back with enough speed to be able to complete the tricks without doing much himself (no strafejumping needed, for example). Maybe his previous try was just mistimed, so he hit the platforms at the wrong time which made him fall?
- add a moving platform or a jumppad which will allow the player to skip the trick, possibly with a time penalty
*Most of the map should still require no tricks to complete, however.
5 *Basic strafejumping/circlestrafing/weapon tricks needed on the map.
*If you fail the tricks, something should take you back to a safe spot (unless the traps are VERY easy to avoid).
*There is a way around the harder tricks.
6 *More advanced tricks needed on the map.
*If you fail the tricks, something should take you back to a safe spot (unless the traps are VERY easy to avoid).
*There is a way around the harder tricks.
*Map is possibly frustrating.
7 *More advanced tricks needed, possibly throughout the map.
*If you fail the tricks, something should take you back to a safe spot (unless the traps are VERY easy to avoid).
*Map is possibly frustrating.
8 *Very hard tricks that require extremely good movement skills to complete.
*Map is usually frustrating.
9 *Near perfect movement required to even complete the map, let alone getting a good time.
*Map IS frustrating to comlete.
10 *Test99-style map which is just plain evil.
*Map is VERY frustrating to complete.
List of examples that are considered very evil:
- invisible stuff that block the path (think invisible blocks from Mario Frustration)
- invisible platforms (MOVING???) must be jumped on to finish the map
- _EVERYTHING_ on the map consists of tricks that require extreme skills/extreme luck to complete, of course coupled with a trigger_hurt if you fail...
- ridiculous timing required to complete the map (like, getting a series of 5 button presses correct, each timed correctly in order to build a bridge of moving platforms, which is tweaked to expire so that the room is barely doable)
- a LOT of turrets which you are forced to pass, with an intentionally tiny chance of survival.
etc. I'm sure you get the point :)
FruitieX wrote:Nexrun CTS movie: http://www.youtube.com/watch?v=ssTkc3Hgbzo
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