Thought i'd post here in development rather than editing.
For those or know or don't know or played the older version of nexrun, new version will be shortly arriving, we now have got a nice physics set that is a mix between nexuiz +forward to gain speed and CPM turning with Q3 strafingww.
The goal is to be able to play a lot of the current defrag maps (not all) but with settings to be a bit more newbie friendly whilst still keeping some feel of nexuiz's physics (+forward speed gain) ( (with any little changes we need to make, after asking the author's permission to do so first of course) with these physics.
Firstly the only maps available with the first release will be basic non-weapon maps, as we still need to get the correct weapon settings for weapon maps, and they will be a lot harder to fix so they work correctly e.g (correct ammo from ammo packs, weapon settings, shield settings, need a powerup that will work the same as Q3s haste etc) so one step at a time!
The idea to incorporate +forward was to make it a bit more newbie friendly and easier for newbier players to use, however you still need to strafe at the start to gain speed like in Q3 before you can take effect of +forward.
Below is a video of a map frutiex has made with him doing a run on it, show-casing the physics and his new map that he has made specifically for nexrun prior to it's release.
http://www.youtube.com/watch?v=388LMdQ6-4Y
more news to come!