Lee_Stricklin wrote:Is there something I have to tweak if I up-res something? It's obvious that simply upping the texture doesn't work.
Up-resing only is the same as leaving them the way they are if something to sharpen them isn't also done. Some sort of smart filter would be needed to make a texture higher quality after it's resolution is doubled. In Photoshop the only way I know of is the Sharpen filter, but I don't think that's good enough to really increase the quality of a resized texture. I was hoping newer image editing applications might have a tool that can magically double-res a texture at perfect quality, not sure if such a thing was invented yet
I wonder if there aren't already higher quality versions of these textures though, if they are still available from the original creator. Actually I think I found
the source of some of them, but they appear to be the same ones currently in and nothing bigger available
An idea could be to just scale them up and blend a detail texture over each image, though I don't know how good that could look like (or run some sharp brushes over them with low opacity). I agree with div's post... if the last missing engine implementations can be done I can turn a few of the current textures in detail grayscales and make the shaders for the textures in the evil# sets. I believe some specific cvars would need to be implemented as well, so one can specify the distance, strength and of course if detail textures are enabled or not (maybe cvars that address image blending properties overall, how many textures to allow per face using the new tcMod, blending distance and such).