by Sanne » Fri Jul 03, 2009 11:08 pm
Hi all, new member here, so far I have just read but not posted, but I'd like to chime in here to support the pro detail textures side of the discussion.
I would love to see UT style detail textures in Nexuiz. Ever since I first played a game with those, I think it actually was UT, I was amazed at the effect.
I also played good old Duke 3D with the eduke32 port of the engine recently, where additionally to higher res textures they also use detail textures, and I loved it.
I agree with MirceaKitsune that it's more efficient to combine reasonable res textures with small repeating detail textures than using high res textures, because for all their size they still would blur when you walk up close, where detail textures might not.
Might be all a matter of personal preference, of course.
Oh, and since this is my first post: thanks to everybody who makes Nexuiz possible! It's a great game, I'm having lots of fun.