ai wrote:I see you or someone else have used MapZone. :p
Those look like TRaK's textures, which were done in PS.
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textures/bla/blabla-v1
{
qer_editorimage textures/bla/blabla_qei
q3map_shadeangle 120
surfaceparm nomarks
dp_normaldepth 4
{
map textures/bla/blabla_dark
}
{
normalmap textures/bla/noisemap
tcMod scale 0.1 0.1
}
}
tZork wrote:detail textures (the way i know them) can already be done in dp, to some extent. what you do is use a large scale rough "colour map" for texture and a normal map with the fine detail.
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