Feature proposals thread!

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby paperclips » Sun Oct 11, 2009 1:45 pm

I would like to humbly request some sort of feature that either gives a player somesort of symbol (in score list) that he uses cl_handicap 2 or above or some other means to see if a player uses cl_handicap besides the default value.

I dont know about this idea since its client side... but a server side list of ip's/player nicks that where given cl_handicap (some value), or dont let certain ip's/nicks in if they use default cl_handicap value.
Since it seems pretty damn hard for certain players that are above noob skill level to use cl_handicap on noob servers.

and yes, these idiots really pisses me off. After all, getting more (skilled) players is in fact serious god damn business.
[Want to develop? Look HERE]. Image Image Gif sauce.
paperclips
Alien trapper
 
Posts: 346
Joined: Mon Jan 12, 2009 10:27 am
Location: internets

Postby Yoda almighty » Mon Oct 12, 2009 12:55 am

i would like to request something that seems to me fairly simple, bu I don't know for sure

can you set so that instead of clicking and holding the MMBS to zoom, you click once to zoom in, and click again to zoom out. I find it difficult to hold the MMBS button, aim, click the LMB and not accidentally switch weapons at the same time.

thanks
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Postby C.Brutail » Mon Oct 12, 2009 1:25 am

Easy as hell with a config script ;)

Code: Select all
//First, we'll define rebinds
alias rebind_zin "bind mouse3 zin"
alias rebind_zout "bind mouse3 zout"

//Now the zoom aliases, we're refering in the previous ones
alias zin "fov 40 ;  rebind_zout"
alias zout "fov 90 ; rebind_zin"

bind "mouse3" zin
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby Yoda almighty » Mon Oct 12, 2009 2:10 am

ok thanks :D
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Postby Komier » Fri Oct 16, 2009 5:43 pm

I have the command that removes the weapon models bound to a key in case I keep getting distracted by the pretty weapons. It's bound to "k" so it's out of the way for me, and I hardly use it. I have no idea if you can scale those weapon models easily or not.
Every government interference in the economy consists of giving an unearned benefit, extorted by force, to some men at the expense of others. -Ayn Rand
Komier
Advanced member
 
Posts: 79
Joined: Fri Sep 28, 2007 2:24 am
Location: USA

Postby Yoda almighty » Sun Oct 18, 2009 5:01 pm

I have another sniper based proposal, which would be a little more complicated.

at some point in the future, I would like to see an actual scope in game. so when you zoom in, you are actually looking through the scope of the weapon. it seems kind of pointless to have a "sniper" weapon, when you can zoom with every weapon.

along with that, if you try to zoom with a weapon that does not have a scope, like the laser, it just zooms in a little, and if you use a weapon with a scope, it zooms in a lot.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Postby Gego » Thu Nov 12, 2009 8:51 pm

kozak6 wrote:Tuba tuba revolution.


+1

^_^
[Image
Image
Gego
Alien
 
Posts: 159
Joined: Wed Mar 01, 2006 4:39 pm

Postby FraNcoTirAdoR » Fri Nov 13, 2009 6:19 pm

Yoda almighty wrote:I have another sniper based proposal, which would be a little more complicated.

at some point in the future, I would like to see an actual scope in game. so when you zoom in, you are actually looking through the scope of the weapon. it seems kind of pointless to have a "sniper" weapon, when you can zoom with every weapon.

along with that, if you try to zoom with a weapon that does not have a scope, like the laser, it just zooms in a little, and if you use a weapon with a scope, it zooms in a lot.


I already posted this idea long long time ago on a thread, and I still think it would be a huge fun factor to put a scope on the screen while the zoom button is being held :P It would give big disadvantage for campers in the same time, since the scope would cover most of the screen. Yeah I know there is field of view zoom, I use zoom script on that too......... :P But I guess 99% of the players dont, and for them it would be great fun, especially if the zoom speed is not set to intant zoom, then it could also give out some buzzling sound until it reaches the final zoom state. Not sure if it was Far Cry, but i think there the binoculars were working similar to this.
Image
FraNcoTirAdoR
Alien trapper
 
Posts: 288
Joined: Tue Mar 04, 2008 10:25 am
Location: near the nex

Postby Yoda almighty » Fri Nov 13, 2009 9:56 pm

FraNcoTirAdoR wrote:
Yoda almighty wrote:I have another sniper based proposal, which would be a little more complicated.

at some point in the future, I would like to see an actual scope in game. so when you zoom in, you are actually looking through the scope of the weapon. it seems kind of pointless to have a "sniper" weapon, when you can zoom with every weapon.

along with that, if you try to zoom with a weapon that does not have a scope, like the laser, it just zooms in a little, and if you use a weapon with a scope, it zooms in a lot.


I already posted this idea long long time ago on a thread, and I still think it would be a huge fun factor to put a scope on the screen while the zoom button is being held :P It would give big disadvantage for campers in the same time, since the scope would cover most of the screen. Yeah I know there is field of view zoom, I use zoom script on that too......... :P But I guess 99% of the players dont, and for them it would be great fun, especially if the zoom speed is not set to intant zoom, then it could also give out some buzzling sound until it reaches the final zoom state. Not sure if it was Far Cry, but i think there the binoculars were working similar to this.


+1 to this. it has occurred to me as well, especially since it seems kind of silly to have weapons with scopes on them, and not use them.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Postby FruitieX » Fri Nov 13, 2009 10:56 pm

+1 for scope
Image
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron