Singleplayer Story Mode - Ideas/Development [Spoilers!]

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Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby Sepelio » Tue Jul 14, 2009 8:19 pm

Hey people, if you are interested in helping attempt to generate some sort of singleplayer story campaign for Nexuiz this is the place to be. This thread will contain spoilers of any plot we come up with too so read carefully.

So far we simply have a dream and a small section of plot outlined by Flying Steel.

First things first, let us finish the plot. After that we can go on to figuring out other things such as:

-Timeline - order of events, when, where, who, why
-Characters - Who are they, what do they do etc.

Once this these are done I feel we can move onto complexities such as:

-Execution - How are we going to make this work?
-Scope - How long do we want the campaign? 10 missions? 20?
-What are we doing in each mission?
-Level design

We can alter this list later. Its just what springs to mind at the moment.
Last edited by Sepelio on Wed Jul 15, 2009 4:01 pm, edited 3 times in total.
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Postby paperclips » Tue Jul 14, 2009 9:30 pm

I don't really know how I feel about this yet, other than I welcome all commitment to create content, under the right license of course! :) I would however like to leave this link to TV Tropes, which could be a tool for the creation of the story. A small warning though, spend some time on that site and it will change the way you look on fiction, besides the missed hours of sleep and so on. ;)
Godspeed on the projects endeavours! :D
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Postby cortez » Tue Jul 14, 2009 10:05 pm

propably the best thing is something like left 4 dead
Aneurysm 4 the win !!!!! :D
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Postby Fisume! » Wed Jul 15, 2009 8:56 am

I completly agree :D
Morphed also made a zombie model iirc :>
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Postby Sepelio » Wed Jul 15, 2009 1:44 pm

I think the plan was to have a plotline to follow as per quake, half-life etc. Not just waves of enemies to kill. Theres enough zombie games/mods around already.
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Postby ai » Wed Jul 15, 2009 2:49 pm

Heh, I agree with Sepelio, I'm not a big fan of zombie games really unless they are made really good. I've seen many zombie movies and played many zombie games, after a while it all is the same thing with different characters and settings. I'm especially fed up with that it's _always_ a damn virus that makes people zombies and that it's always one bit and you're infected crap. Enough of that (unoriginal damn people).

However, despite my hatred for such games and movies I also honestly don't fell that Nexuiz is a zombie game. Thus, making a single player campaign zombiefied would make it really off, weird and bad IMO.
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Postby Flying Steel » Wed Jul 15, 2009 3:58 pm

Sepelio, could you edit your first post in this thread so that the title itself has a Spoiler Warning? I'm thinking that when this thread is over 5 pages long some people might skip to the end without reading the first post's caveat.

Sepelio wrote:. . . Once these are done I feel we can move onto complexities such as:

-Execution - How are we going to make this work?


I agree with this insofar as we shouldn't have all the execution details worked out for the levels of the game before the plot is filled out.

But execution is something to keep in the back of the mind and should have some influence over even the plot, I think. With this, I'm mostly talking about the KISS principle and the idea of a UT3 style campaign.

I think the plan was to have a plotline to follow as per quake, half-life etc. Not just waves of enemies to kill. Theres enough zombie games/mods around already.


I for one would be willing to consider something like John Carpenter's '82 version of The Thing for part of the campaign. But I would not want to make a "Zombie Game" where all you do the entire time is kill hordes of rabies victims either.
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Postby Sepelio » Wed Jul 15, 2009 4:08 pm

Thread title changed :)

I'd settle for a single level of something that style. The KISS priciple definately applies, but I feel ONS/Assault could definately be adapted to singleplayer considering the nature of spawn points etc.

I don't want to just play endless DMs and what not. This is what bored me out of playing through the UT3 campaign personally.

What would be nice to have is some proper singleplayer enemy ai. It sticks to one 'area' where it has been placed. It has only 1/2 weapons generally and doesn't take pickups.

Anyway we can figure out this stuff a little later.
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Postby cortez » Wed Jul 15, 2009 4:59 pm

ai wrote:However, despite my hatred for such games and movies I also honestly don't fell that Nexuiz is a zombie game. Thus, making a single player campaign zombiefied would make it really off, weird and bad IMO.


i meant something like player work together against enemies i dont care what kind of and the player have to get from a to b
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Postby pharo212 » Wed Jul 15, 2009 5:22 pm

cortez wrote:i meant something like player work together against enemies i dont care what kind of and the player have to get from a to b

It's a single player campaign, so I don't think we can have players working together.
A separate net campaign system, where players might be competing to finish a level first, might work though.
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