Singleplayer Story Mode - Ideas/Development [Spoilers!]

Developer discussion of experimental fixes, changes, and improvements.

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Postby Sepelio » Wed Jul 15, 2009 5:25 pm

Well there is always the potential of a simple co-op where more than 1 player plays the one campaign.
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Postby Flying Steel » Wed Jul 15, 2009 6:39 pm

Sepelio wrote:Thread title changed :)

The KISS priciple definately applies, but I feel ONS/Assault could definately be adapted to singleplayer considering the nature of spawn points etc.


Yes alot of levels can be built off of the many gametypes, the main difference between the two campaign styles is what happens to the player when he dies. In Onslaught and Assault you respawn without the battle losing any progress, in the traditional way it all goes back to a previous gamestate when you get killed.

I don't want to just play endless DMs and what not. This is what bored me out of playing through the UT3 campaign personally.

What would be nice to have is some proper singleplayer enemy ai. It sticks to one 'area' where it has been placed. It has only 1/2 weapons generally and doesn't take pickups.


I'm thinking the best would be a combination of the two, where you have some AI with access to the entire map so it can hunt and flank you and some AI that camps and does some scripted things. Some levels would have all of one and some would have a little of both.

Anyway we can figure out this stuff a little later.


Yeah, I'm going to write out more of the plot I had started posting earlier and, with your approval, perhaps some draft implementations of your (desperate alliance) factions idea.
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Postby Sepelio » Wed Jul 15, 2009 6:43 pm

Sure go ahead, I'm looking forward to seeing what you come up with.

In the meantime I've been contemplating various ideas for bits of maps etc.
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Postby pain_fedora6 » Wed Jul 15, 2009 11:01 pm

A succhesfull story needs an arch enemy-the prime evil guy, who is really really difficult to beat ,and a good reason to beat him (not a mario princes...). I was thinking that the final battle could be in final_rage , an epic 1 vs 1 dm with a ultra skilled bot ,that bad guy. (that bot could spawn with crifle and have 4ex vampire dmg etc etc).

I could not stop laughing, brainstorming the name of the evil emperor guy could be xasx (any similarities with real ppl is totally random ;) ) (with his sidekick nex-sniper-bot with 0 lag or wait named omega)
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Postby FraNcoTirAdoR » Thu Jul 16, 2009 11:11 am

loool @ xasx :D and before the big fight he will shout: "I'M GONNA CRUSH YOU AHAHAHAHA))"
And the winner title should be: "Very good massacre!"
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Postby ai » Thu Jul 16, 2009 11:13 am

pain_fedora6 wrote:(with his sidekick nex-sniper-bot with 0 lag or wait named omega)

You mean 'alpha'? :P (Btw, it's xsax, you misspelled it)
For some reason, I like the big boss named Xsax. :p It's an alienish name, and a fun parody.
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Postby Fisume! » Thu Jul 16, 2009 6:15 pm

You need RLY big maps, at least Arahia like ones.
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Postby Mirio » Thu Jul 16, 2009 6:20 pm

--FraNcoTirAdoR-- wrote:loool @ xasx :D and before the big fight he will shout: "I'M GONNA CRUSH YOU AHAHAHAHA))"
And the winner title should be: "Very good massacre!"

and if you lose: GAY SUCK DICK))
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Postby Sepelio » Thu Jul 16, 2009 6:42 pm

Fisume! wrote:You need RLY big maps, at least Arahia like ones.


I'd like some to be like this certainly, especially if those vehicles get fully completed :D
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Postby ai » Thu Jul 16, 2009 8:03 pm

I think I'll be getting my semester tomorrow so then I can evaluate more on what I thought was good and bad on Flying Steels story. Haven't had much time recently.
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