ai wrote:Well, things kinda is getting off hand, or will if no structure is in place.
Before doing and more work whatsoever you'd need people to organize this.
We have alot of stuff going on in one thread, but otherwise things are on the way to being about as organized as they can or should be, imo. I don't think we're going to end up with or need more than a handful of people working on this. Like 3-6 contributors.
I don't know how many are actually willing to do a single player campaign. And those who are need assigned roles, meaning modelers, script writers, maintainers etc. What would be needed are people 'in charge' beyond the community. Like if the community doesn't care, doesn't know or doesn't respond to stuff then you'd need a way to decide. By decide I mean a majority vote and not based on only one persons views.
A weighted system would be more fair, with the people contributing more getting more weight. Consensus is always best though.
For now, there are no people in charge and things just go in all directions and there's just chaos. Actually, the only active person I see is Flying Steel.
This is still in its early stages though. We just recently have a complete storyline proposal for folks to read through, I have some implementation details fairly organized as well and was just waiting a little while before posting it.
Maybe there's just too little interest in this, if so, then it's just as well to stop.
Be my guest, I am just of the opinion that interest can build up as I make it more "real" with content contributions, even if no one else helped. (But I am sure Sepelio and Vermin will, I also have confidence in tZork and Mircea as we get further down the line and I/we can give them specific tasks in order of necessity).
Basically what would need to be done is assemble a team and integrate that team with the community so they know what goes on. And if anyone is thinking 'but this is a community project, anyone can contribute and so on and so fourth', true, but there needs to be a stable 'main' team otherwise it will only be a big hoop of jumble. As contributors won't necessary come, and if they do it can take a long time before they actually do something. Take Nexuiz for example, many people offered to do stuff and contribute many people just vanished, some actually did start something but in the end either forgot, ignored or stopped altogether.
Thus the team assembles itself, as those who make and continue to make contributions or progress towards contributions will ultimately form the team. People who offer to help but vanish will obviously not be, and so it won't be a problem.
That structure won't work so a solid one needs to be established. One main reason why I haven't even considered to contribute is just because of this lack of structure. I don't wanna waste my time with something that might never be finished as I also have other stuff to do and could be doing instead.
In my eyes, the single player campaign is but a pipedream so far. I would like to contribute but I'm too pessimistic at this time.
Then my suggestion to you is just sit, watch and wait until you feel more confidence or have your suspicions confirmed by our progress or lack thereof, respectively. Maybe over the next month, three months or year even or never if we fail.
Wait until you feel inspired is what I am saying. I myself wouldn't be here working on all this and saying all these things if it wasn't for recent steps being taken forward made by other contributors, like the Camping Rifle, Jetpack, Spiderbots and Class Based Mutator. Without those things expanding the game in new directions and adding so much gameplay and visual power, I wouldn't be inspired enough to further this improvement and expansion trend of Nexuiz by furthering this story-driven-campaign project.