Singleplayer Story Mode - Ideas/Development [Spoilers!]

Developer discussion of experimental fixes, changes, and improvements.

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Postby Shoe » Mon Sep 28, 2009 10:52 pm

Sepelio wrote:Perhaps the respawn thing could be controlled by a difficulty level modifier... somehow.

Likewise, maybe it could be a set number of lives based on difficulty, with the easiest level allowing infinite respawns.

I haven't been keeping up much with this but I'm very interested in what you have presented right now. I can't do much to contribute but I encourage you to keep at it. From seeing the tutorial level that's made it into 2.5.2 I'm convinced that a single-player campaign could be pulled off decently well in Nex.
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Postby Flying Steel » Tue Sep 29, 2009 1:45 am

Mizu Kitsune wrote:not so distant future wont work. nexuiz's style is to macrofuturistic.


I'm sorry but I don't understand, do you mean it should be set in the more distant future or closer to the present?

kinda reminds me of half-life most indeed poke646/poke646: vendetta;
"i never thought i'd see a resonance cascade, let alone create one."
sounds like a great storyline even though kinda haloish.


Hmm, I was afraid of that (halo I mean, never played half-life, don't know what it was about).

Have you played through the doom series, pre-doom3, though? Because there's some parallels there too. Maybe half-life, halo and doom all use the same storyline anyway (fight aliens back to distant alien stronghold, aliens invade earth anyway, then fight aliens here :)).
i'll start working on an opening cutscene, but maya dont work anymore now that the updates for it came from autodesk, but milkshape and keygrip still work.


Cool, thanks.

might i suggest downloading celtix studio, its a very good program for story boards for any type of project.


Personally I'd prefer to use free software for this where possible, so that everyone can be on the same page. I mean, people can use whatever software they want, I just want whatever I do to be in a freely and easily editable format.
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Postby Shoe » Tue Sep 29, 2009 2:17 am

Celtx is FOSS based on Mozilla, for what it's worth. It's pretty good.
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Postby Mizu Kitsune » Tue Sep 29, 2009 5:22 am

Flying Steel wrote:
Mizu Kitsune wrote:not so distant future wont work. nexuiz's style is to macrofuturistic.


I'm sorry but I don't understand, do you mean it should be set in the more distant future or closer to the present?

More distant, all the weapons and characters are a more distant 'macro'futuristic style than near distant or 'micro'futuristic world would be closer to mirror's edge, ultra violet, Æon Flux, the island, SP|N, styled world and something like the fifth element would come in between.

Hmm, I was afraid of that (halo I mean, never played half-life, don't know what it was about).

Have you played through the doom series, pre-doom3, though? Because there's some parallels there too. Maybe half-life, halo and doom all use the same storyline anyway (fight aliens back to distant alien stronghold, aliens invade earth anyway, then fight aliens here :)).

i have played though doom 1-3 before. half-life had a similar plot, see expansion packs for they go even further into the plot and go along the same lines as thus, where scientist were studying artifacts, crystals, from the planet Xen. they got a hold of an entirely pure sample and put you in the test chamber with it even though things were already going a stray from the norm. You put the sample in the generator and BOOM! aliens have used it to open a portal and enter earth. now you must escape the complex and save the world wondering the whole time "Why the fucked did it have to be me of all people, i never asked for this, i'm a scientist not a soldier." poke 646 had a similar plot too, but more into the future as far as technology, and might be able to help you if you play through poke 646 and poke 646: vendetta. halo, me no like, i find it too repetitive as is all games of the sort and wwii games as there is just too many of them, but i think nexuiz [well at least this plot] can offset that and with careful work be even better than halo.

Cool, thanks.

no problem I've been animating a few short clips trying to make machinima in certain games when there aren't any tutorials or any programs that even work, especially with maya not working.

Personally I'd prefer to use free software for this where possible, so that everyone can be on the same page. I mean, people can use whatever software they want, I just want whatever I do to be in a freely and easily editable format.

Celtix is FOSS and a very good program that I've been using for a while, you can even sign up on the site for a hosted vpn studio where you can add people and everyone securely work on it remotely in real-time. very useful.

also where does the 'gman' character come in, it needs a character like him. it would help build wonder.
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Postby Flying Steel » Tue Sep 29, 2009 6:06 am

Mizu Kitsune wrote:More distant, all the weapons and characters are a more distant 'macro'futuristic style than near distant or 'micro'futuristic world would be closer to mirror's edge, ultra violet, Æon Flux, the island, SP|N, styled world and something like the fifth element would come in between.


Okay, gotcha. I wrote this plot so that it could be set just about anywhere between 30 and 300 years in the future. Further out is better though since human civilization has achieved a form of FTL travel (which adds flexibility to its space opera setting).

The only reason I set it closer to today is frankly the shotgun, machinegun, rifle and grenade launcher. But it is certainly possible these weapons could still be used 300 years out, as in the aforementioned the fifth element.

i have played though doom 1-3 before. half-life had a similar plot, see expansion packs for they go even further into the plot and go along the same lines as thus, where scientist were studying artifacts, crystals, from the planet Xen. they got a hold of an entirely pure sample and put you in the test chamber with it even though things were already going a stray from the norm. You put the sample in the generator and BOOM! aliens have used it to open a portal and enter earth. now you must escape the complex and save the world wondering the whole time "Why the fucked did it have to be me of all people, i never asked for this, i'm a scientist not a soldier." poke 646 had a similar plot too, but more into the future as far as technology, and might be able to help you if you play through poke 646 and poke 646: vendetta. halo, me no like, i find it too repetitive as is all games of the sort and wwii games as there is just too many of them, but i think nexuiz [well at least this plot] can offset that and with careful work be even better than halo.


So it sounds like you're thinking along similar lines- just about every FPS game is using this basic plot concept. In fact now that I think about it, the Quake series I thought followed similar lines.

IMHO, if this is the case we can use something similar for Nexuiz and it'll still be in good taste. Because then Nexuiz with its campaign is like the FOSS version of these, just with its own little flavor.

Celtix is FOSS and a very good program that I've been using for a while, you can even sign up on the site for a hosted vpn studio where you can add people and everyone securely work on it remotely in real-time. very useful.


I'll look into it then, thanks for the tip.

also where does the 'gman' character come in, it needs a character like him. it would help build wonder.


Unfortunately I never got around to playing HL. Could you give me the gist of his character?
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Postby Mizu Kitsune » Tue Sep 29, 2009 3:07 pm

Flying Steel wrote:Okay, gotcha. I wrote this plot so that it could be set just about anywhere between 30 and 300 years in the future. Further out is better though since human civilization has achieved a form of FTL travel (which adds flexibility to its space opera setting).

The only reason I set it closer to today is frankly the shotgun, machinegun, rifle and grenade launcher. But it is certainly possible these weapons could still be used 300 years out, as in the aforementioned the fifth element.

we could just rename them to, flak cannon or Gauss rifle or canister rifle and automatic flechette rifle. but i also think that we should and a few more weapons of this type to ballance out the human vs alien weapons as all of nexuiz's weapons except sg, uzi, and cr would fall under alien and even then the cr, sg, and uzi look more alien than human.

So it sounds like you're thinking along similar lines- just about every FPS game is using this basic plot concept. In fact now that I think about it, the Quake series I thought followed similar lines.

IMHO, if this is the case we can use something similar for Nexuiz and it'll still be in good taste. Because then Nexuiz with its campaign is like the FOSS version of these, just with its own little flavor.

I'm not sure about e1m1-8 and e2m1-8 but e3 and e4 more so, q2 definitely, most games today. like i was trying to say, with careful work and planning web can create a unique storyline to offset the majority of today's games using the same plot, always WWII or human vs alien, while still keeping the human vs alien futuristic settings. I was thinking having factions, like rouge Terran colonies and other alien colonies that are some friendly, some hostile, few neutral that will either help you out or kill you based on any decisions the player(s) make, as well as giving the player choice as far as what side he wants to fight on. he starts outs automatically for the military, but then after a few missions can choose to go AWOL or not. Also it should be a few large open ended maps where if you can see it, you can go there with no bounds until you say go into space or to another planet. A squad system will allow for teams of players, around 6-8 players a squad, to freely roam the planets with each other and negotiate with other squads and from there choose to attack each other or help each other out with a goal and fight side by side in combat as well as allow dynamic expanded game play and in game communication.

I'll look into it then, thanks for the tip.

no problem.

Unfortunately I never got around to playing HL. Could you give me the gist of his character?

basically he is the most mysterious character in the history of fps gaming. nothing is none about him. 'he' knows everything about the players and what is happening, not just at black mesa or the hl2 storyline, but the whole universe at that time. he just appears and disappears in an instant and players cant talk to him or get to him before he vanishes and he cant be killed, he's made of metal. In hl1 at the very end he hires you for 'his employers', also unknown. But he creates a heavy feeling of wonder in all players and helps to drag them into the plot of the universe by making them want to know more and dig deeper.
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Postby Yoda almighty » Tue Sep 29, 2009 4:25 pm

Mizu Kitsune wrote:I'm not sure about e1m1-8 and e2m1-8 but e3 and e4 more so, q2 definitely, most games today. like i was trying to say, with careful work and planning web can create a unique storyline to offset the majority of today's games using the same plot, always WWII or human vs alien, while still keeping the human vs alien futuristic settings. I was thinking having factions, like rouge Terran colonies and other alien colonies that are some friendly, some hostile, few neutral that will either help you out or kill you based on any decisions the player(s) make, as well as giving the player choice as far as what side he wants to fight on. he starts outs automatically for the military, but then after a few missions can choose to go AWOL or not. Also it should be a few large open ended maps where if you can see it, you can go there with no bounds until you say go into space or to another planet. A squad system will allow for teams of players, around 6-8 players a squad, to freely roam the planets with each other and negotiate with other squads and from there choose to attack each other or help each other out with a goal and fight side by side in combat as well as allow dynamic expanded game play and in game communication.


but that's not a story. thats various gameplay elements that could all be included with the current story.

just so you know ;)
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Postby Flying Steel » Tue Sep 29, 2009 4:37 pm

Mizu Kitsune wrote:we could just rename them to, flak cannon or Gauss rifle or canister rifle and automatic flechette rifle. but i also think that we should and a few more weapons of this type to ballance out the human vs alien weapons as all of nexuiz's weapons except sg, uzi, and cr would fall under alien and even then the cr, sg, and uzi look more alien than human.


I wouldn't mind such a change, but it's up to the devs of course.

I'm not sure about e1m1-8 and e2m1-8 but e3 and e4 more so, q2 definitely, most games today. like i was trying to say, with careful work and planning web can create a unique storyline to offset the majority of today's games using the same plot, always WWII or human vs alien, while still keeping the human vs alien futuristic settings. I was thinking having factions, like rouge Terran colonies and other alien colonies that are some friendly, some hostile, few neutral that will either help you out or kill you based on any decisions the player(s) make, as well as giving the player choice as far as what side he wants to fight on. he starts outs automatically for the military, but then after a few missions can choose to go AWOL or not. Also it should be a few large open ended maps where if you can see it, you can go there with no bounds until you say go into space or to another planet. A squad system will allow for teams of players, around 6-8 players a squad, to freely roam the planets with each other and negotiate with other squads and from there choose to attack each other or help each other out with a goal and fight side by side in combat as well as allow dynamic expanded game play and in game communication.


This plot I wrote was made to be able to support this kind of factionalization and shifting alliances, with many alien civilizations and the human expedition being made up of everything from mercenaries to zealots to criminals to military science experiments.

But you'd have to see if there is the will/manpower to code such a complex RPG like system into Nexuiz, the campaign system of which is pretty minimal at the moment.

basically he is the most mysterious character in the history of fps gaming. nothing is none about him. 'he' knows everything about the players and what is happening, not just at black mesa or the hl2 storyline, but the whole universe at that time. he just appears and disappears in an instant and players cant talk to him or get to him before he vanishes and he cant be killed, he's made of metal. In hl1 at the very end he hires you for 'his employers', also unknown. But he creates a heavy feeling of wonder in all players and helps to drag them into the plot of the universe by making them want to know more and dig deeper.


I see now, like samir duran from starcraft or kane from command and conquer. Or truth in halo 2, before he turned out to just be a dunderhead in halo 3. This is almost a staple character type IMO.

I wrote the plot to have alot of room for such a character(s). The terran military or a part thereof, the leader and only remnant of night cross' science team, your original commander (starting with or after the first campaign), the exosilex or a part thereof, the cephadarian or a part thereof or the hallurchin or a part thereof.
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Postby ai » Tue Sep 29, 2009 4:46 pm

Flying Steel wrote:or kane from command and conquer

That's actually spot on. I never thought of Kane that way but now that I think about it, I suppose he is just as mysterious as Gman. As he doesn't age and stuff (not talking about clones). However, Gman is an alien though, that's for sure. Who has taken on human for (hence why he talks so damn weird).

Btw, who said he's made of metal? That just sounds so made up. Unless it's an alien consciousness in a metal body. But still, never heard anything that he is metal.
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Postby Mizu Kitsune » Tue Sep 29, 2009 4:57 pm

Flying Steel wrote:I wouldn't mind such a change, but it's up to the devs of course.

yea, that's true, and i doubt they would be up for it.

This plot I wrote was made to be able to support this kind of factionalization and shifting alliances, with many alien civilizations and the human expedition being made up of everything from mercenaries to zealots to criminals to military science experiments.

But you'd have to see if there is the will/manpower to code such a complex RPG like system into Nexuiz, the campaign system of which is pretty minimal at the moment.

this is how i feel things are starting to go, especially with "The Community" wanting to incorporate sp as well as other elements of gameplay, i.e. flashlight, weapons, etc, and the dev's shooting them down, is that groups are going to set up there own svn with nexuiz but coded with what they want so in time there will be at least 3 different nexuiz svn's. such coding of an rpg system would'nt be to hard, nor consuming, putting all together and making content will. Quake1&2 had an inventory system much like that of half-life and other games today where your weapons, and if you hacked it, the keys, runes, and health+armor, followed you to the next level, but in nexuiz that code is gone. it wouldn't be at all hard to reincorporate that code, but problem is still the level loading splash screen with the console opening and player position wouldn't be saved like in hl and similar. I find that rpg system to be, in my opinion, a great idea, one that has failed us in the past, but can be pulled off, if not with nexuiz then maybe with its own engine not derived from dp.

I see now, like samir duran from starcraft or kane from command and conquer. Or truth in halo 2, before he turned out to just be a dunderhead in halo 3. This is almost a staple character type IMO.

I wrote the plot to have alot of room for such a character(s). The terran military or a part thereof, the leader and only remnant of night cross' science team, your original commander (starting with or after the first campaign), the exosilex or a part thereof, the cephadarian or a part thereof or the hallurchin or a part thereof.

Yes, like Samir Duran and Kane, or as you've said, your list of characters. a character that creates wonder in the player and opens up the universe.

edit:
ai wrote:
Flying Steel wrote:or kane from command and conquer

That's actually spot on. I never thought of Kane that way but now that I think about it, I suppose he is just as mysterious as Gman. As he doesn't age and stuff (not talking about clones). However, Gman is an alien though, that's for sure. Who has taken on human for (hence why he talks so damn weird).

Btw, who said he's made of metal? That just sounds so made up. Unless it's an alien consciousness in a metal body. But still, never heard anything that he is metal.

according to the game creators he is neither human nor alien, he is unknown.
have you tried to noclip and kill him, bullets just bounce off and the crowbar makes the metal sound on him, also it was on the valve.collective-erc.com forums when they existed and mayber on steampowered.com forums.
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