Mizu Kitsune wrote:yea, that's true, and i doubt they would be up for it.
I think DivVerent implied he wouldn't mind, since it'd just be a cosmetic change.
this is how i feel things are starting to go, especially with "The Community" wanting to incorporate sp as well as other elements of gameplay, i.e. flashlight, weapons, etc, and the dev's shooting them down, is that groups are going to set up there own svn with nexuiz but coded with what they want so in time there will be at least 3 different nexuiz svn's.
Going by some of the recent talk that is certainly possible. You could have a classic fork, tactical/rpg fork and then the new default nexuiz (which aims to be somewhere in between perhaps, with 2.6 balancing).
What I personally would prefer to see though is for Nexuiz to just be a general purpose engine (with more features than plain darkplaces) with all these popular mods and mutators shipping with it. Because with the limited development resources available, it might be better to combine efforts, unless goals are really just too different to be combined at any level.
such coding of an rpg system would'nt be to hard, nor consuming, putting all together and making content will. Quake1&2 had an inventory system much like that of half-life and other games today where your weapons, and if you hacked it, the keys, runes, and health+armor, followed you to the next level, but in nexuiz that code is gone. it wouldn't be at all hard to reincorporate that code, but problem is still the level loading splash screen with the console opening and player position wouldn't be saved like in hl and similar. I find that rpg system to be, in my opinion, a great idea, one that has failed us in the past, but can be pulled off, if not with nexuiz then maybe with its own engine not derived from dp.
My other two hobby projects are action/rpgs, so I'm certainly a believer of the potential of such cross-genre games, if executed correctly. Methinks the ultimate game would be an action/rts/rpg even.
Yes, like Samir Duran and Kane, or as you've said, your list of characters. a character that creates wonder in the player and opens up the universe.
Well as far as I'm concerned its not a matter of whether or not to have such characters, but how many.
ai wrote:Flying Steel wrote:or kane from command and conquer
That's actually spot on. I never thought of Kane that way but now that I think about it, I suppose he is just as mysterious as Gman. As he doesn't age and stuff (not talking about clones). However, Gman is an alien though, that's for sure. Who has taken on human for (hence why he talks so damn weird).
Well there's actually alot of alien activity in the C&C universe as well, starting with Tiberium in Tiberian Dawn and then the crashed Scrin UFO in Tiberian Sun and Westwood (now mostly Petroglyph) said there was going to be a Scrin invasion in Tiberian Twilight/Dusk, as I understand. And Kane's Brotherhood of Nod first came to be / became powerful on the Tiberium processing technologies it pioneered.
So there is the possibility something is the case with him. (And certainly the case with Duran).