unfa wrote:So we need some system to manage oppnents (monsters)? And control their AI so every single type/one behaves diffrently?
We'd need code that allows you to have much greater control over opponent spawning, and to spawn opponents that have different "stats". Like opponents that run fast and shoot machine guns, or are slow but strong and use rocket launchers, etc.
Then you need story telling features, which are only minimally supported at present.
In short though, this project would need dedicated help from at least one coder good with C (to make the necessary features happen).