Singleplayer Story Mode - Ideas/Development [Spoilers!]

Developer discussion of experimental fixes, changes, and improvements.

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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby Flying Steel » Thu Mar 18, 2010 3:57 pm

unfa wrote:So we need some system to manage oppnents (monsters)? And control their AI so every single type/one behaves diffrently?


We'd need code that allows you to have much greater control over opponent spawning, and to spawn opponents that have different "stats". Like opponents that run fast and shoot machine guns, or are slow but strong and use rocket launchers, etc.
Then you need story telling features, which are only minimally supported at present.

In short though, this project would need dedicated help from at least one coder good with C (to make the necessary features happen).
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby toneddu2000 » Thu Mar 18, 2010 9:02 pm

What about a fund raising campaign? If the whole community participates we could obtain at least some money to support a month salary for a developer(wherever he/she is).
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby Flying Steel » Fri Mar 19, 2010 5:30 am

I very much doubt that would work / be enough.

A qualified someone would need to have the motivation to volunteer their time and expertise.
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby toneddu2000 » Fri Mar 19, 2010 9:00 pm

Flying Steel wrote:A qualified someone would need to have the motivation to volunteer their time and expertise

Okay, but, don't you think that a little earning could be a nice motivation? :wink:
If you think that all of us(of the Nexuiz Community) we have to find every little spare time in our work/stufy life to invent, test, create..If someone, with those code skills, earning a little money, could take a lot of benefits to this community (and to the Open source world in general), I would be very grateful to this guy/girl, and I didn't dislike to make a donation, as other maybe 100/1000/10000 guys around the world!
Don't you think it could be reasonable to make a test (with a forum thread for example)?
Sorry for my rusty english tonight but I'm too tired! :oops:
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby unfa » Sat Mar 20, 2010 12:16 pm

Apart from fund raising campaign...

Maybe we could take a while and plan what we will exactyl need. Taking your thougts into account, Flying Steel:

- different types of hostile creatures spawning with different behavior, armory and capabilities (like moving speed, ability to dodge, track, wait hidden, stay silent and attack from behind for example). Also think about some automatic defense cannons - they only aim at player and shoot different stuff, maybe just with some movement prediction. Stationary active defence devices I mean.
- tools for in-game dialogs - recorded vocal artist's work with something like subtitles and even...
- ...facial animation for speaking and just game-engine-based cut-scenes (facial morph - emotions)? (holy shit!)
- engine for cut-scenes (is there anything in Dark places already for that?) - you know: making bots (enemies) do some sequencial things like: go somewhere, talk to each other, push some switches, take a look at a screen, take a look around, sniff the trouble and so on... this also requires sequencial camera control and other stuff like that
- tools for interactive in-game music (maybe based on patterns?), depending on what is happening to player
- also stuff that deals with saving/loading games (and it should be possible in every moment of game - like in Unreal and Quake - does Dark Places support that?)
- transporting player from one level to another (is this all about spawning the player and giving him all the stuff he had before, setting his health and armor level?) - maybe it will be good to make levels intersect a litlle bit with each other, so starting next level brings you just where you've finished the previous one?

These are some random ideas of what we'd need. Anyone else has a Google account? We could start creating internet documents to write down with detail things like this.

PS:

One more thing - do anybody know how about exporting skeletal animations from Blender? Is it donable? And is this easy? We might need a lot of character animation - I thik that it is currently the weakest point of Nexuiz. And to increase realism and quality of game ilusion - we need good animated creatures. I'am playing with character animation on my own by now using Blender Game Engine.
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby Sepelio » Sat Mar 20, 2010 7:07 pm

- different types of hostile creatures spawning with different behavior, armory and capabilities (like moving speed, ability to dodge, track, wait hidden, stay silent and attack from behind for example). Also think about some automatic defense cannons - they only aim at player and shoot different stuff, maybe just with some movement prediction. Stationary active defence devices I mean.
This is possible. There are already defense guns in the game. The easiest way to do this would probably be simply to have the player on one "team" and the enemy ai on the other.

- tools for in-game dialogs - recorded vocal artist's work with something like subtitles and even...
An interactive tutorial exists I think... somewhere

- ...facial animation for speaking and just game-engine-based cut-scenes (facial morph - emotions)? (holy shit!)
- engine for cut-scenes (is there anything in Dark places already for that?) - you know: making bots (enemies) do some sequencial things like: go somewhere, talk to each other, push some switches, take a look at a screen, take a look around, sniff the trouble and so on... this also requires sequencial camera control and other stuff like that

Bots can be scripted to do things, look at some of the videos for the tuba

- tools for interactive in-game music (maybe based on patterns?), depending on what is happening to player
Probably possible. Currently you can have entities tied to music.

- also stuff that deals with saving/loading games (and it should be possible in every moment of game - like in Unreal and Quake - does Dark Places support that?)
Not a clue

- transporting player from one level to another (is this all about spawning the player and giving him all the stuff he had before, setting his health and armor level?) - maybe it will be good to make levels intersect a litlle bit with each other, so starting next level brings you just where you've finished the previous one?
I know theres new features in that let maps trigger things like this ie map changes from an entity on the map
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby Aleator » Sun Mar 21, 2010 12:24 am

Just a suggestion: put all the specifications in a document, or maybe a wiki that can be edited online.
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby rainerzufalldererste » Mon Mar 22, 2010 1:26 pm

It would be good to have a world where the player can walk througt and have some missions in the world and for the others take spaceships.
maps are quite tooooo small!!!

so the user could:
- do missions in the town (and earn money for buying new better weapons)
- have missions in space stations
- have missions on other planets
- have missions in spaceships

what we need:
- modelers for the many, many things in the town
- developers for the programming
- time

...and it would be funny to have vehicles (small spaceships) which the user could drive and buy and pieces of artillery (bigger guns!!!).
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby rainerzufalldererste » Mon Mar 22, 2010 3:06 pm

If you like the idea (town)
please post a comment fast!!!
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Re: Singleplayer Story Mode - Ideas/Development [Spoilers!]

Postby Sepelio » Mon Mar 22, 2010 6:32 pm

It may be easier to get a singleplayer into the new project, Xonotic:

http://www.xonotic.org/
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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