ai wrote:@Flying Steel:
Ok, I've read the whole story and stuff and I gotta be honest. I'm confused like a hell hole. I have no idea what is going on in that story. All the different names and species, their interactions with each other
Don't worry, you've been exposed to millions of years of history over a matter of minutes. This is the "concentrate" of the story. The campaign would introduce this stuff to you gradually, and maybe not even entirely in the end.
and the arena thing (which btw when I read about the first time I felt my heart drop out of my body, meaning I didn't like it) it's like 'ah goddiege goo goo' in my head.

The Arena is there to help us integrate with the "bloodsport" theme of Nexuiz the game with its announcer and scoring system and everything. It is there in part to help soften the reaction we might get from folks who don't think a campaign fits in Nexuiz. It also gives a change of pace, while not breaking with the storyline.
I mean, it's not bad per se, just that I have absolutely no idea what is going on. I suppose only smart people are able to follow your story, I'm not one of these species.
But I gotta say, I liked the story up till the Encounter Era, but the Trial Era and the rest need a total re-write IMO. I definitely didn't like the arena part, and the rest I just couldn't understand by the life of me.
The gist is that the Crusilex started getting bombarded by a constant flow of potent species from around the galaxy, via Nexuiz. So they created a (rigid and heavy) system for dealing with these species.
Ultimately this meant they created somekind of hierarchal confederation, where they are always at the top and they had 3 other species with semi-autonomy that help them fight and manage their empire.
But by the time "Humans" arrive, there is a civil war or revolution going on between 2 of the former underlings on one side and the Crusilex and another underling species on the other. And then we end up getting sucked in, becaus we see it as a means to our end of surviving and then getting back home.
Also, I vote for another name for the 'Crusilex', what are that, a species or an empire? I think it sounds too close to crucifix and I don't think it would be good to have anything that sounds close to a religious thing.
A little note on what these names mean.
They are not what these species call themselves; some might not have auditory names at all, we might not be able to pronounce or write them, or we just never get to learn them.
So what these names for these species actually are, are pseudo-scientific names given to them on the fly by human scientists on the expedition(s), that have then been shortened by the terran soldiers into nicknames that are faster and easier to refer to.
"Crusilex" is something like "Crusta Silex" or whatever is grammatically correct for "Stone Shell(ed)".
And the similarity to Crucifix is done for artistic reasons. It carries a dual meaning, some see it as a sign of salvation against evils, but in actuallity it is just a simple device for orderly execution of those who did not follow the rules or were unlucky. (This makes more sense over the campaign).
However, before continue on I need to know the answer to this question: How is the single player campaign gonna be? Is it going to be UT style, i.e. arena matches (deathmatch, tdm, ctf etc.) or is it gonna be a 'real' (so to speak) single player with a linear approach, a.k.a. Half-Life, Prey, Farcry, Killzone etc.?
Probably both, you'll have alot of those linear levels where you're trying to get to someplace or take/kill something, but then you'll have battlefield levels that might use gametypes like Onslaught under the hood. And then maybe some hold-out levels, where you stay in one place and have to fight off so many enemies or keep them off of you for so long.
Basically, you should probably expect variety.
PS. I will read more indepth the whole thing, from start to finish and see if there is something that needs changing, I've been just reading straight down once, I bet I missed something.
Remember, this is not the format the player will take in this information in the game. The story and backstory will unravel over many levels, perhaps with more levels in between. And there might even be some things left when it's all over for the player to ponder.