Singleplayer Story Mode - Ideas/Development [Spoilers!]

Developer discussion of experimental fixes, changes, and improvements.

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Postby Sepelio » Sun Jul 26, 2009 10:38 pm

I'll have to back up ai on his critique of the arena. I agree it needs to be included somewhere but as a plot element to control entire other races/empires its a bit impotent.

ai I dont see why having a portfolio is required in this case. We need all the capable modellers we can get in general and from what I've seen Flying Steel is capable.
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Postby ai » Sun Jul 26, 2009 10:44 pm

Sepelio wrote:ai I dont see why having a portfolio is required in this case. We need all the capable modellers we can get in general and from what I've seen Flying Steel is capable.

I didn't mean anything bad with it. I just like to see the skills and experiences with potential people I might work with, just so I know what to expect, and divide whatever work might come to the skill set.
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Postby Flying Steel » Sun Jul 26, 2009 11:45 pm

ai wrote:Nexuiz isn't religious. There has been no sign whatsoever since 1.0 that evoked religious intention, it would be really bad to start now. It wouldn't fit, and it could potentially mess up other peoples view on it. Granted that there wasn't much of a story in the first place, but even in the maps and behavior wasn't any signs of religion. If you or someone else would think medieval maps then that's not a good basis, as medieval doesn't necessarily evoke religion, just simpler times.


Okay, renamed them to Exosilex.

I'm not against arena per se, it's the magnitude the arena has on the story which I do not like. For all intents and purposes, an arena has been nothing more than just entertainment throughout history. There has been no case ever that an arena actually decided the military power of any super power. Thus, because of this I see the whole thing as 'ridiculous'. No one, no matter how big or small military resources anyone has, no one would judge to 'invade' another power based solely on arena match outcome. That's why this whole thing sounds ridiculous to me.

Now, as I said, I don't mind there being an arena type thing in the story. Only that it do not have any impact on anything, just there solely for entertainment or whatever.


Alright then, now I understand what you mean, before I thought you were reacting to the "arena" kind of gameplay/setting in general.

It wouldn't be a big shift or anything if the Arena was only a rite of passage or a qualification exam of somekind, that new species could take if they wanted to try and become Auxiliaries, which puts them at a higher rank and more autonomy.

But then it isn't a courtroom where they decide who to attack next if anyone.

Intead, the Exosilex just decided to gather the few Auxiliares they had at the time, or only their strongest few Auxiliaries, and crushed the weaker and less valuable majority of subjugates, so that they wouldn't have to manage them anymore.

Does that sound good to you, or not what you meant?

Actually, the text. I'm not that intelligent, thus I just didn't understand what I read. Text too complicated, simple it down or something.


Hmm, I might have to make another, simpler version with less detail. Like bullet points.

PS. Btw, how long have you been involved with 3D? Do you have a portfolio or other references you could show? What are your experiences?


3D is just a hobby for me, albeit a fun one. Been doing it for years but when my skill level got to the point where I could make realtime content I was satisfied with, it seemed like I didn't have the time to focus on it enough to fill out a portfolio's worth of examples. But now I feel like it is a good time to make things happen on this front.

I don't think I'm bound by serious technical skill limitations though, if those wips above look terrible when I'm finished then it is more likely because I just have terrible artistic taste. :D

It is funny actually, I used to really like hard faces, but now I am feeling sick of the infinitely-hard-edges look. I really was and am trying to capture the style of Nexuiz though, personal aesthetics aside.
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Postby Flying Steel » Mon Jul 27, 2009 12:03 am

I'll have to back up ai on his critique of the arena. I agree it needs to be included somewhere but as a plot element to control entire other races/empires its a bit impotent.


Okay, let me know if you feel it is enough for the Arena to be downgraded to a place where they decide the rank of your species, if you are a newcomer and choose to (usually). So basically if you want them to take you seriously and listen to you, you have to prove your mettle first, and that was what was going to happen later in the campaign.

Also, I think I should move the Arena to Nexuiz, since that is the name of the game, and arena-esk matches have been its primary gameplay.

ai wrote:
Sepelio wrote:ai I dont see why having a portfolio is required in this case. We need all the capable modellers we can get in general and from what I've seen Flying Steel is capable.

I didn't mean anything bad with it. I just like to see the skills and experiences with potential people I might work with, just so I know what to expect, and divide whatever work might come to the skill set.


I prefer and am more comfortable with creating actors (organic and machine) like characters and vehicles, as well as weapons and small props.

I haven't yet ventured into modeling large scale level assets.
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Postby Sepelio » Mon Jul 27, 2009 12:09 am

The choosing of "race rank" sounds like a more applicable idea that I quite like.
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Postby master[mind] » Mon Jul 27, 2009 1:31 am

Just a comment to back up a previous post:
If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.
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Postby MC SE7EN » Mon Jul 27, 2009 3:12 am

master[mind] wrote:Just a comment to back up a previous post:
If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


youll find youre not alone in this point..thats why i said what i said (nice to have someone backing up my point..thanks)

also, steel, have you ever seen the movie Armageddon? about the asteroid thats gonna hit the earth and the people have to go blow it up with a nuke? cuz when i read about the origin of this team going through the tunnel, it sounded exactly like that movie.. :D

having finally read the whole prelude/story on the first page, i would say that when we finally have this 'moment of revelation' where the whole story comes together in-game (as im sure will happen eventually), we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..
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Postby Flying Steel » Mon Jul 27, 2009 3:30 am

MC SE7EN wrote:
master[mind] wrote:Just a comment to back up a previous post:
If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


youll find youre not alone in this point..thats why i said what i said (nice to have someone backing up my point..thanks)


So where do you each draw the line?

Is "shit" (a nicer sounding term than crap or poop, imho) something that will bother you to hear in the game, or just words worse than that?

also, steel, have you ever seen the movie Armageddon? about the asteroid thats gonna hit the earth and the people have to go blow it up with a nuke? cuz when i read about the origin of this team going through the tunnel, it sounded exactly like that movie.. :


Have you not seen The Dirty Dozen then? :wink:

having finally read the whole prelude/story on the first page, i would say that when we finally have this 'moment of revelation' where the whole story comes together in-game (as im sure will happen eventually), we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..


That's mostly a technical question- Will, and if so, when will darkspaces support video playback? This is better discussed in the other thread though.
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Postby MC SE7EN » Mon Jul 27, 2009 3:35 am

Flying Steel wrote:
MC SE7EN wrote:
master[mind] wrote:Just a comment to back up a previous post:
If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


youll find youre not alone in this point..thats why i said what i said (nice to have someone backing up my point..thanks)


So where do you each draw the line?

Is "shit" (a nicer sounding term than crap or poop, imho) something that will bother you to hear in the game, or just words worse than that?

also, steel, have you ever seen the movie Armageddon? about the asteroid thats gonna hit the earth and the people have to go blow it up with a nuke? cuz when i read about the origin of this team going through the tunnel, it sounded exactly like that movie.. :


Have you not seen The Dirty Dozen then? :wink:

having finally read the whole prelude/story on the first page, i would say that when we finally have this 'moment of revelation' where the whole story comes together in-game (as im sure will happen eventually), we NEED a pre-rendered cutscene..at least at that point if not other places in the game as well... something of such an epic scale could never be done in-engine..


That's mostly a technical question- Will, and if so, when will darkspaces support video playback? This is better discussed in the other thread though.


as for language, id say ask the people..ask the players who are opposed to the language to vote on how much they would accept in it, or something..idk..i was just making a point that some people would be opposed to it (like mastermind then demonstrated)

the dirty dozen? cant say i have, but i may have and then totally forgot..idk..i dont watch that many movies and sometimes its hard to remember which ones ive seen (esp if it was on tv one day and i watched out of boredom.. :P)

as for the video thing, isnt darkplaces open source? would it be possible for some programmer to add video support (yes, i know it would be quite difficult, im just asking if its possible)..
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Postby Lee_Stricklin » Mon Jul 27, 2009 5:31 am

master[mind] wrote:Just a comment to back up a previous post:
If I am unable to turn off any language/crude humor in the campaign, I will be unable to play as that is against what I believe.
I am very intrigued and looking forward to a cool campaign. If I get some form of a useful skill(i.e. modeling, useful programming) I'll help out, but I'm only a senior in High School...and I'm lazy.


In all honesty, given the uniqueness of Nexuiz I think it would be best to do this WITHOUT any profanity in it. It may have worked in games like UT, but I don't think it fits very well in Nexuiz. As for pre-rendered video if game saves are possible I would say write a script that closes the game and gives you a black screen, then displays the pre-rendered video stretched to your screen, followed by the game loading up where it was before it played. I imagine there is a better way of doing that, but once again I'm no coder. Also if that route were taken, there would need to be three different scripts made for the operating systems Nexuiz runs on: X Window (Unix, Linux, etc.), Windows, Mac OS X.
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