I just wanted hills tbh

but I'll experiment with different heights and see if others work better. I realise the texture blending will be more prominent which may look a bit better.
Here we go. The mountains are now around 1.5x what they were. The setting was 6144 I believe. I found 8192 to be too high steep.
http://omploader.org/vMjBpZg/terrain2.jpg
Now toying with the light. I had to use the -lomem switch to compile it its that huge. Takes a full 5 seconds for a laser bolt to go from base -> base.
I plan to implement CTF and Ons at least. Got lots more buildings to put in too. I'm dissapointed in the water, I might make my own that looks smoother. Reflective water on that scale is a big no-no.
There will be a building on stilts in that pool right in the middle of the map. Also buildings on the two areas to the far left/right. Theres also space for auxilliary base buildings to the left and right of the main bases which you can see the flat areas for.
EDIT: More progress. Its coming along quite nicely.
http://omploader.org/vMjByZA/terrain3.jpg