[idea] g_ski - the skiing mutator

Developer discussion of experimental fixes, changes, and improvements.

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Postby Gego » Tue Jul 21, 2009 10:49 am

it would be completely unplayable without jetpack... you can not even use laser jump to get to the flags.

the hole idea of the map is jetpacking... this map will be a "concept" for maps to come.

and no divVerent. i will not add jumppads...


edit:
Sepelio: higher "mountains"... 4-8 times highter.....
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Postby Sepelio » Tue Jul 21, 2009 2:42 pm

I just wanted hills tbh :P but I'll experiment with different heights and see if others work better. I realise the texture blending will be more prominent which may look a bit better.

Here we go. The mountains are now around 1.5x what they were. The setting was 6144 I believe. I found 8192 to be too high steep.

http://omploader.org/vMjBpZg/terrain2.jpg

Now toying with the light. I had to use the -lomem switch to compile it its that huge. Takes a full 5 seconds for a laser bolt to go from base -> base.

I plan to implement CTF and Ons at least. Got lots more buildings to put in too. I'm dissapointed in the water, I might make my own that looks smoother. Reflective water on that scale is a big no-no.

There will be a building on stilts in that pool right in the middle of the map. Also buildings on the two areas to the far left/right. Theres also space for auxilliary base buildings to the left and right of the main bases which you can see the flat areas for.

EDIT: More progress. Its coming along quite nicely.

http://omploader.org/vMjByZA/terrain3.jpg
Possibly not the worst mapper in the world.

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Postby TVR [Public Terminal] » Tue Jul 28, 2009 6:48 pm

Derivatives of the original heightmaps cannot be freely redistributed, a traditional remake should be applied similarly to facing_worlds_nex.

Darkplaces is an indoor engine that is poorly suited to the heightfield terrain support featured in Torque, perhaps any demand for Tribes' gameplay should remain with the already freeware Tribes 1 & 2.
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Postby Sepelio » Tue Jul 28, 2009 9:22 pm

The primary problem is that the community for it is pretty small. I'd like to see the style of gameplay continue however.
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