UFO:AI has indeed added cutscene support I heard about this a month or two ago.
My idea for cutscenes was simply to have short machinima style videos.
Moderators: Nexuiz Moderators, Moderators
MC SE7EN wrote:why not do both? use pre-rendered for major, between-level cutscenes where a lot of unique animations are needed and use in-engine cutscenes for in-level cutscenes..
PinkRobot wrote:Would cutscenes not involve an incredible amount of modeling and animation to make it look right? We don't have too many modelers afaik.
I'm very much willing to work on maps for this SP mode, it sounds like a lot of fun.
mand1nga wrote:In my opinion bot ai is not the biggest issue here, all these changes can be added somewhat easily.
This is all about having a good story and good maps and make the whole experience consistent.
Aside of bots there are some greats units made by tZork, and some (probably unused) monsters code, I think it would be great to have these to fight with.
MirceaKitsune wrote:2: The trigger which can load another map while keeping each player's health and weapons through
No one says a mapper can't use monsters in CTF if they really want to
Flying Steel wrote:MirceaKitsune wrote:2: The trigger which can load another map while keeping each player's health and weapons through
I disagree with this one, not only is that not a requirement, but I think the campaign would be alot more fun and alot easier to balance without it.
More fun because the player doesn't have to worry about running out of ammo for the next level or hoarding it.
More easily balanced because then we don't have adjust difficulty for both the player having no ammo and the player having almost all the ammo he could have saved up from all the previous levels up to that point.
So I think we're actually better off without a carry over system.No one says a mapper can't use monsters in CTF if they really want to
That's actually an extremely cool idea in its own right.
Return to Nexuiz - Development
Users browsing this forum: No registered users and 1 guest