Another suggestion.
If we implement difficulty levels, whether or not your health and ammo is carried across is determined by that.
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Sepelio wrote:Another suggestion.
If we implement difficulty levels, whether or not your health and ammo is carried across is determined by that.
MirceaKitsune wrote:Keeping your inventory could be an optional choice as well, though I don't think it would make sense to start with new inventory each time you pass through a door. Some maps may even have a free roam area where the player must go back and forth without loosing everything they collected. Maybe the map changing trigger could have a spawnflag for that (would actually be useful if at some point the player enters a map where they are disarmed, eg: captured by enemies and the next map they start in a prison cell where they are empty handed).
Difficulty levels would be great, but imo the main thing they should affect is the strength of monsters vs. the player (or how easily the player takes damage overall).
Flying Steel wrote:Perhaps the simplest and most fitting way of handling this is to just have ammo and armor available enough that what you take with you isn't an issue for the player anyway. On top of that, maybe put a lower ceiling on the amount of each kind of ammo you can pick up.
Like have respawning armor and ammo sites between enemy hotspots. Having ammo slowly regenerate would also be a good idea I think, especially for levels where you are fighting as a character class with a fixed weapon.
Flying Steel wrote:I know quite a few games have done it this way, but it still seems like kind of a hack. A much cleaner way of doing is to increase the amount of enemies with difficulty, imo.
Or we could not have difficulty levels, and then different campaigns get different difficulty ratings.
MC SE7EN wrote:i think we need a whole separate board to discuss this whole project..
TVR [Public Terminal] wrote:Use the Zymotic project board, as it is the Alientrap single-player shooter that could possibly share the media of a Nexuiz plot-based campaign.
TVR [Public Terminal] wrote:MC SE7EN wrote:i think we need a whole separate board to discuss this whole project..
Use the Zymotic project board, as it is the Alientrap single-player shooter that could possibly share the media of a Nexuiz plot-based campaign.
Mizu Kitsune wrote:TVR [Public Terminal] wrote:MC SE7EN wrote:i think we need a whole separate board to discuss this whole project..
Use the Zymotic project board, as it is the Alientrap single-player shooter that could possibly share the media of a Nexuiz plot-based campaign.
i agree. making nexuiz sp would make to many conflicts with zymotic.
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