MirceaKitsune wrote:Anyway, as I was nicely sitting on the beach today relaxing, I realized an obvious detail I had missed. We already have a monster bot system which is currently used on several maps: turrets. Not the static ones but walking machinery, such as the big spider robot, the little wheel which follows you and shoots laser... each even have their own attacks rather then using player weapons which is perfect for SP.
Right, as I might have said earlier, we should use tZork's code to the fullest. Monsters and vehicles this provides us.
So if this is the right thing to go with, the monster bot system is there and working. All we need to do is make some SP monsters and add them next to the spider and the others, and this part should be mostly solved if I'm correct

I'll be more than happy to create the models for these.
Right now though I need to finish the 6 terran character class models and 6 alien character class models. These will be used extensively over the campaign.
Most of these look like monsters and vehicles themselves anyway though (for example, none of the aliens are even humanoid), the difference is that they are all meant to be playable and be balanced against each other (for instance, they all fit into the standard player model bounding box, hold their weapons in about the same location, and have visible "weaknesses" at head level for camper rifle target practice

).
But I will need to switch gears soon and finish the first campaign/chapter summary, which is only about two thirds complete at the moment.