New Game Mode(s)

Developer discussion of experimental fixes, changes, and improvements.

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Which do you like best? (Don't answer unless you've read them all)

#1 - Head Hunt
7
32%
#2 - Assassination
6
27%
#3 - Zombie
1
5%
#4 - Zombie Master
2
9%
All of the above
6
27%
 
Total votes : 22

Postby divVerent » Fri Jul 31, 2009 7:14 am

No, Zombie mode should be like this:

http://www.youtube.com/watch?v=ebZ-h5xhUkw
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Fri Jul 31, 2009 7:49 am

divVerent wrote:No, Zombie mode should be like this:

http://www.youtube.com/watch?v=ebZ-h5xhUkw

I fully support this, 100%!!
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Postby toneddu2000 » Fri Jul 31, 2009 10:27 am

Samual wrote:
toneddu2000 wrote:I vote for #3 but every idea is great! I dreamed for a long time to realize a city abandoned complex where zombies are searching human flesh for dinner :D ! And now that z80 is realizing a new blender export could be the right time! IMHO it woul be also good if zombies were bots and survivors were playes (like left for dead), so zombies could be aggressive, fast and unstoppable! However 4 great ideas, compliments!

Too hard, would require bot scripting which I don't know how to do.


I don't think that modify current bot .qc files to create a target that all bots follow would be so difficult. Maybe we should ask coders for that
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Postby Samual » Fri Jul 31, 2009 10:45 am

toneddu2000 wrote:I don't think that modify current bot .qc files to create a target that all bots follow would be so difficult. Maybe we should ask coders for that

When you factor in movement.... yes.. yes it will. Also, it would require new attacks (melee).... It's just a huge amount of work. And besides, I don't like that idea very much. Sounds boring.
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Postby toneddu2000 » Fri Jul 31, 2009 12:49 pm

Samual wrote:When you factor in movement.... yes.. yes it will. Also, it would require new attacks (melee).... It's just a huge amount of work. And besides, I don't like that idea very much. Sounds boring.


Well, let me insist only one time more: think of a "resistance" mode, where a group of players are barred into a structure (maybe a supermarket like dawn of the dead - sequel and the original), and they have to protect themselves from zombies, who try to enter from windows, roofs and garages. Or a "infection"mode, where zombie players try to infect other human players, but player have 1.00 min to find antidote or find doctors player or they become zombies too (this could sound a zombie master mode modified :D ), but I don't think this would be boring, but, of couse is only my opinion :wink: !
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Postby Flying Steel » Fri Jul 31, 2009 2:18 pm

toneddu2000 wrote:Well, let me insist only one time more: think of a "resistance" mode, where a group of players are barred into a structure (maybe a supermarket like dawn of the dead - sequel and the original), and they have to protect themselves from zombies, who try to enter from windows, roofs and garages.


Yeah, that was my suggestion, only you aren't being attacked by a special kind of bot, just ordinary bots with ordinary weapons. The only difference is that all the players and any friendly bots spawn on the same team automatically, are not allowed to respawn, and an enemy team made up entirely of bots respawns indefinitely.

It is basically a simple coop survival mode.
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Postby cortez » Fri Jul 31, 2009 4:11 pm

i personally dont like anyone of them they are too similar for my taste. all vs one except 3
Aneurysm 4 the win !!!!! :D
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Postby Samual » Sat Aug 01, 2009 7:07 am

Flying Steel wrote:
toneddu2000 wrote:Well, let me insist only one time more: think of a "resistance" mode, where a group of players are barred into a structure (maybe a supermarket like dawn of the dead - sequel and the original), and they have to protect themselves from zombies, who try to enter from windows, roofs and garages.


Yeah, that was my suggestion, only you aren't being attacked by a special kind of bot, just ordinary bots with ordinary weapons. The only difference is that all the players and any friendly bots spawn on the same team automatically, are not allowed to respawn, and an enemy team made up entirely of bots respawns indefinitely.

It is basically a simple coop survival mode.

Nexuiz != Resident Evil.. Lets keep it this way. Besides, this would require new maps and a ton of work... And would still need bot coding. I'm not doing it, and I don't think anyone else is (I asked around.. no devs want this). So my answer is no.

As an update, I got some of the groundwork done for a "template" -- In a sense. So i'm going to start coding the gory parts of it soon. I'm starting with head hunt, as it's the idea I like most. The best part is that head hunt can use any deathmatch map.


cortez wrote:i personally dont like anyone of them they are too similar for my taste. all vs one except 3

#2 is not all versus one.
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Postby Flying Steel » Sat Aug 01, 2009 2:55 pm

Samual wrote:Nexuiz != Resident Evil.. Lets keep it this way.


I wasn't talking about a zombie game, Survival doesn't have anything to do with zombies.

Besides, this would require new maps and a ton of work... And would still need bot coding. I'm not doing it, and I don't think anyone else is (I asked around.. no devs want this). So my answer is no.


I understand if there is no interest. I just hope I haven't been misunderstood, since this gametype shouldn't require new maps or AI coding, only different spawning and "team" structure.

As an update, I got some of the groundwork done for a "template" -- In a sense. So i'm going to start coding the gory parts of it soon. I'm starting with head hunt, as it's the idea I like most. The best part is that head hunt can use any deathmatch map.


Just a thought, maybe the target should get one of the quad power ups instead of a health boost. And it could wear off over time like it normally does, to not be over-powering. This way the target is also easier to see, since he'll be glowing.
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Postby Samual » Sat Aug 01, 2009 7:33 pm

Flying Steel wrote:Just a thought, maybe the target should get one of the quad power ups instead of a health boost. And it could wear off over time like it normally does, to not be over-powering. This way the target is also easier to see, since he'll be glowing.

The glowing target thing was an idea from the beginning. But no quads.
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