Recently i've been pondering over the idea of creating a new game mode for Nexuiz. Mainly from ideas other people have been giving me for predator type game modes. Today, I want to overlook these ideas and see which ones you like most. Since there are several variations of each of these game modes, I would like it if you comment and vote for which game mode you like best. After all, it's the communities choice whether they want to play it or not. So lets begin, shall we?

Note: Don't post or vote if you don't have anything constructive to say please.
- Proposals -
#1: Head Hunt / AKA Juggernaut
Although rather simple, this is my favorite of the ideas as it presents a fair game, whereas some of the other ideas are ruined when pinned with an odd number of players. As for execution, this is generally how the game mode would work: There is a player labeled as target (randomly) at the start of the match, this person is the target of all other people in the server (non-targets). Non-targets have the goal of killing the target, and when they do they become the target and the original target becomes a non-target (Sort of a tag game). As for scores (These are subject to change), when a non-target kills a target, he gets 10 points. However, when a target kills a non-target, he gets 20 points. But this is where it gets interesting: Targets have more health (25% more) than non-targets (Due to disagreement, i've decided this could be controlled via a cvar). Of course the game mode would go until X score. Now the thing that makes this better than most the others is that it's always fair, even when there is an odd amount of people. I still don't know how weapons would be managed, so post your opinions on weapons.
#2: Assassination
This is how it works: Every person is assigned their OWN target. Targets are chosen in a "wait your turn" basis, so if you die you have to wait for someone else to die in order for a target to free up. This makes the game unfair if you have an odd number players, as you'll have to wait for someone to leave or someone to join before you can play. I don't like this method, but it's open for discussion.
#3: Zombie / AKA Assimilation
Essentially, there are two teams.. Zombie, and non-zombie. The teams are split evenly as best as possible, and zombies have the same attack power as non-zombie (Still debating this... do they have melee? Special weapons? Etc). Using this method, when a zombie kills a non-zombie, that non-zombie becomes a zombie and joins the zombie team. In the same way, when a non-zombie kills a zombie, the zombie becomes a non-zombie. (Or does it just die? Debate!). I like this method, but it could be unfair at points because zombies COULD have different attacks.
#4: Zombie Master / AKA Infection
This is where things get complex..... The idea was presented by morphed, and is a pretty darn good idea. Essentially, at the beginning of every match/round, one person out of the game is picked as a "zombie master" - This zombie master has stronger stats (We need to think up some good defaults!!!). And when he kills a non-zombie, that non-zombie becomes a zombie slave. Zombies win by making all non-zombies into zombie slaves. However, non-zombies win only by killing the zombie master, as zombie slaves don't turn back into non-zombies. (Confused? Good.. This is a fantastic idea.. suggestions welcome, and all the things I said are pretty changeable)
EDIT: All of these could be played in rounds.... This way matches don't end too quickly.
These are just some ideas that we have thought of, and i'm interested in taking a look at them and asking your opinions about them..
- Development -
Since most of these game modes are REALLY good, there has been discussion about not only making one... but 2 or 3. I support this... although I'm probably going to do most if not all the programming for these game modes. The problem is i'm not entirely sure how to make a full game mode yet. Because of this, don't expect these game modes to be showing up immediately.. Possibly 2.6, MAYBE 2.5.3. Thanks to Blub though, i'll probably be able to use his Git repo instead of SVN to update it, this way we don't break SVN when messing with things.