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Mizu Kitsune wrote:i believe we are talking QuakeC rather than C.
void ifelif()
{
if(TRUE)
{
print("true\n");
} else if(FALSE) {
print("false\n");
}
}
void () ifelif;
void() ifelif = asm
{
IFNOT FILE_APPEND, 4;
STORE_F "true
", parm0_x;
CALL1 print;
GOTO 4;
IFNOT KEY_GAME, 3;
STORE_F "false
", parm0_x;
CALL1 print;
DONE;
}
void ifelif()
{
if(TRUE)
{
print("true\n");
} else {
if(FALSE)
print("false\n");
}
}
void () ifelif;
void() ifelif = asm
{
IFNOT FILE_APPEND, 4;
STORE_F "true
", parm0_x;
CALL1 print;
GOTO 4;
IFNOT KEY_GAME, 3;
STORE_F "false
", parm0_x;
CALL1 print;
DONE;
}
ai wrote:Mizu Kitsune wrote:i believe we are talking QuakeC rather than C.
QC and C is basically the same thing right? That's how I understood it, so there shouldn't really be any differences (or the huge at least) in those cases.
Mizu Kitsune wrote:completely different.
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