Interesting article on 3d decals without creating new mesh.

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Interesting article on 3d decals without creating new mesh.

Postby Mizu Kitsune » Sat Aug 15, 2009 9:22 pm

This is an interesting and simple article by Francis Woodhouse, former valve employee during the time of half-life and half-life moder. http://www.gamedev.net/reference/progra ... /3ddecals/ he has his own site http://www.downwithnumbers.com his valve email doesnt work anymore and most of his work at valve has been removed from valves site and servers.
+The Dude+
[-Project 2501-]
Mizu Kitsune
Alien trapper
 
Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby Lee_Stricklin » Sun Aug 16, 2009 11:20 am

That's freaking cool. So basically it places a mesh wherever a shot is fired and makes the surface above it transparent?
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
Lee_Stricklin
Alien trapper
 
Posts: 404
Joined: Sat Jun 21, 2008 8:42 pm
Location: Midwest

Postby Mizu Kitsune » Sun Aug 16, 2009 9:49 pm

yea. its pretty neat. i would love to see this in nex.
+The Dude+
[-Project 2501-]
Mizu Kitsune
Alien trapper
 
Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby Sven » Mon Aug 17, 2009 9:46 am

cool idea! 3D decals would make the nexuiz levels more real destructable, or?
German Nexuiz Clan:
Image
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Lee_Stricklin » Mon Aug 17, 2009 10:21 am

Sven wrote:cool idea! 3D decals would make the nexuiz levels more real destructable, or?


Correction: It would make it appear to be destructible.

How would this be implemented? Would somebody make a set of weapon-specific meshes and then proceed to texture them and have them coded in? Wouldn't there need to be ones made for corners, seems, and stuff like that too?
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
Lee_Stricklin
Alien trapper
 
Posts: 404
Joined: Sat Jun 21, 2008 8:42 pm
Location: Midwest

Postby Sven » Mon Aug 17, 2009 10:25 am

then i dont think there is a specific needed for corners...what overlaps would be abscised :P (sry for my english xD)
German Nexuiz Clan:
Image
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Blµb » Mon Aug 17, 2009 1:09 pm

and once you bombed a complete wall you'll try running through and hit ... well... an invisiable wall
Blµb
Alien trapper
 
Posts: 277
Joined: Thu Mar 29, 2007 1:49 pm

Postby Sven » Mon Aug 17, 2009 2:40 pm

what is about making 2 kinds of wall : 1 will be desructable(i dint mean the existing func_breakable) with going trough and one becomes 'invisible'
German Nexuiz Clan:
Image
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Mizu Kitsune » Mon Aug 17, 2009 5:28 pm

so making one wall into a func_clientillusionary and one invisible?

implementaion would be easy as it is a simple algorithm and the meshes would be easy to make, you can even use the existing decals to make the meshes with an image to mesh program.
+The Dude+
[-Project 2501-]
Mizu Kitsune
Alien trapper
 
Posts: 362
Joined: Sat Apr 11, 2009 7:51 pm
Location: Maridia

Postby Sven » Mon Aug 17, 2009 6:20 pm

i meant you just use 1 wall not 2 same shaped at the same place 1 which a 'true' demolition (you can go though the hole in the wall) and 1 with a visible destruction (you onla see but not can go trough the hole...) :wink:
German Nexuiz Clan:
Image
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Next

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron