Free aiming

Developer discussion of experimental fixes, changes, and improvements.

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Postby terencehill » Wed Aug 19, 2009 7:23 pm

Ok, now the only weird thing is the difference of sensitivity with horizontal/vertical movement, the vertical one seems very lower.

Another idea to implement, if u like, is to cap the movement speed to a max value, to avoid unwanted very fast movements or simply to allow fast movements, without the need of dosing the hand movement.
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Postby Rahsennor » Fri Aug 21, 2009 4:57 am

terencehill wrote:Ok, now the only weird thing is the difference of sensitivity with horizontal/vertical movement, the vertical one seems very lower.
It uses the keyboard pitch/yaw speed, with full press at edge of screen. I should probably give it a new cvar, or scrap it entirely and just use freeaim_sensitivity.

Mizu Kitsune: :shock:
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Postby Mizu Kitsune » Fri Aug 21, 2009 5:49 am

Rahsennor wrote:Mizu Kitsune: :shock:


lol, its harder than you think, i had to bind keys on my numpad to shoot, alt fire and turn left and right to be able to turn all the way around normal speed, and it has some mouse lag, other than that, i like it., no more mousey for nexy for mi. ^_^
+The Dude+
[-Project 2501-]
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Postby Rahsennor » Fri Aug 21, 2009 10:02 am

Remind me never to play you in MinstaGib! :lol:

Back to topic, I tried to register on dev.alientrap.org, but failed. Said it sent me an email but I got nothing. Triple-checked everything, tried again and it whinged about already-taken name and email. Tried to log in and failed. Waited several hours just in case, still no email. I think my webmail's spam filter ate it. :evil:

Patch staying here for now. :roll:
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