Campaign Level 12 in SVN

Developer discussion of experimental fixes, changes, and improvements.

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Re: Campaign Level 12 in SVN

Postby node357 » Fri Dec 18, 2009 11:29 pm

2.5.2.
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Re: Campaign Level 12 in SVN

Postby (=Nemesis=) » Sun Feb 28, 2010 6:20 pm

Yeah, you can beat it. I was going to give up, but after a while I experimented with using other weapons besides the fireball to counter-attack, and eventually succeeded - in other words, DON'T fight fire with fire.

I used the awesome new guided aiming on the rocket launcher to lay utter destruction on approaching enemies (as fireballs are very limited in accuracy whereas a rocket can now be fired with pinpoint precision at medium-long ranges), using the walkway above the large armour pickup and near the bottom of the elevator as a relatively easy place to defend from.

Even then, it took a long time, but it is possible. But devs, please tone down that mad fireball gun....


I did get stuck on that stupid rocket-jumping race though (get around the track in 36 seconds - apparently there's a hidden skill inside rocket-jumping, which was supposed to be a hidden skill in itself, seemingly).
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Re: Campaign Level 12 in SVN

Postby seanmwhite1 » Sat Apr 17, 2010 4:40 am

This is definitely still an issue in 2.5.2. I just downloaded this game today. The difficulty for lvl 12 is still grossly disproportionate to the previous levels and pretty much impossible. As soon as I spawn I'm getting shot with fireballs and the bots seem to be able to shoot faster than me (although that's probably just the DOT now that I think about it).

Still, way too difficult.

- sean
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