Hi guys... why dont you go deferred

Developer discussion of experimental fixes, changes, and improvements.

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Postby toneddu2000 » Wed Sep 30, 2009 3:05 pm

what do you mean for "bump mapped models"?
Do you mean models (player or objects) with a relief/normal map?
And
YOU HAVE TO INSTALL the NVIDIA PHYSX packages

On the computer I tested there's an ati video card, is possible to install on it?
And where can I download?
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Postby DeVsh » Wed Sep 30, 2009 5:26 pm

yeah sure it will work with ATI but not ON IT

go on package manager... and ge restricted packages and search for physx... it will come up


What I mean by bumpmapped models is models with bumpmaps and 2 sets of texCoords (one for color one for bump)

Also what would be great, is to have you make a high detail model (100k or more polygons) and map it onto a 5k-11k model.... using zbrush or nvidia meLODy
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
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Postby toneddu2000 » Thu Oct 01, 2009 4:48 pm

What I mean by bumpmapped models is models with bumpmaps and 2 sets of texCoords (one for color one for bump)

Well, now I'm little busy, but, if I have time, I'll do it in the next weeks!
Also what would be great, is to have you make a high detail model (100k or more polygons) and map it onto a 5k-11k model.... using zbrush or nvidia meLODy

Well, I'm using Linux and 100% open source softwares so I don't use Zbrush/melody, but in Blender we can do something similar! I'm not so good in sculpting, but I can try! :wink:
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Postby DeVsh » Thu Oct 01, 2009 5:49 pm

does my demo work with the physX libs
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
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Joined: Fri Jun 08, 2007 7:39 pm

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