deferred shading is real nice especially with 64+ lights affecting EVERY SINGLE NODE/MODEL
i know you guys did some post processing, so you are familiar with making quads with shaders to post process images, and MRT only takes 2k lines to make and use. OFC this would be an option for high end hardware (like in stalker).
I really like the game and i was just sharing ideas
There are tons more things you can do with depth&&normal MRT buffers... interactive DoF is one of the easy ones, then going onto SSAO which I personally love.. then Volumetric Light Scattering (you use skyboxes so little use here) and FAKE Global Illumination.
I did them all to some reasonable standard...
I have the effects... I dont have the content
You have most of the effects.. and lovely content
I have some screenies at project-ninja-star.googlecode.com
I'm not advertising my game, but linking to my game's website where the screenies are because they will make the post extra wide.