[diff] demotimers

Developer discussion of experimental fixes, changes, and improvements.

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Postby lda17h » Mon Sep 28, 2009 1:08 am

parasti wrote:"--dry-run" typically means "pretend to do stuff, but don't actually do anything"...


Yeah :) For interested readers:

- First you run patch with the --dry-run option to see whether it applies cleanly. Then you remove that option to really do it. paperclips probably just forgot to mention that...
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Postby Spaceman » Thu Oct 01, 2009 9:59 pm

Has anybody tried the rewind feature and is it useful?
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Postby lda17h » Mon Oct 05, 2009 5:13 pm

Space Man wrote:Has anybody tried the rewind feature and is it useful?


Hi,

you mean the config i posted above making use of the demotimers to provide a rewind functionality?

Yes, i tried it and it's useful. Paperclips tried it and found it useful.. Being able to rewind is damn useful..

Maybe i misunderstood your question though..
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Postby Samual » Thu Oct 08, 2009 7:06 am

Was this applied or no? Should've been.. Actually I think you asked me to do it before, and I was just lazy or something. Well if it isn't, i'll do it tomorrow. There are no noticeable problems with it, so.
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Postby paperclips » Thu Oct 08, 2009 7:38 am

Samual wrote:Was this applied or no? Should've been.. Actually I think you asked me to do it before, and I was just lazy or something. Well if it isn't, i'll do it tomorrow. There are no noticeable problems with it, so.
yay! This means it could be in the patch for 2.5.2? :3

Space Man wrote:Has anybody tried the rewind feature and is it useful?

Dude, it's not useful, it's bloody useful! :D
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Re: [diff] demotimers

Postby paperclips » Sun Feb 21, 2010 3:31 pm

Just a small stupid question here. Was this applied to SVN and what is the commands to utilize this awesome stuff?
demotimers_ then TAB in a SVN version of the game doesn't say much clues in console.

Please enlighten me. :)
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