
So, I tried to copy knight.qc from Quake into Nexuiz qcsrc and, after some problem (functions mismatching, moreover) it has compiled. But when I create an entity monster_knight in Netradiant, it doesn't show it in the game(I obviously put knight.mdl in progs folder!). I saw there's a monsters subfolder in qcsrc, but I don't understand how I can use it. I know that in the tturets/units there's a unit_ewheel.qc that it could considered a monster, but I'm not a coder. I'd like only a piece of code of a monster who doesn't shoot, it only follows the player(animation timing and names is not a problem, I could change it)and, once blasted by a rocket, it dies!(infact knight.qc it would be perfect!).pls help!