Nexrun CTS v1r1 release!

Developer discussion of experimental fixes, changes, and improvements.

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Postby k0jak » Sun Nov 22, 2009 7:21 pm

Ah I see, at 1:16 he is doing a move called half-beat strafing, if you google it you should be able to find more information on it francotirador, basically I think you can get quicker acceleration doing it, but the strafe speed is still the same..I think it's what w3sp does in his w3sp_strafes movie on one or two maps hugging the edge of a map.
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Postby FruitieX » Mon Nov 23, 2009 1:33 pm

Mmh, half-beat strafing only works in VQ3 physics and works by strafejumping normally in one direction (eg left), and then alternating between holding left strafe+forward and right strafe. At least AFAIK :P
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