ODE implemented in Darkplaces

Developer discussion of experimental fixes, changes, and improvements.

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Postby toneddu2000 » Tue Nov 03, 2009 1:32 pm

Flying Steel wrote:I don't think anyone feels that way, anymore at least. The spiderbot and race have had a unanimously positive reception and vehicles are scheduled to become a stable feature in version 2.6.

Well, This sounds like a good news! :D

LordHavoc wrote:I went for entirely entity-based implementation, all automatic (you only set it up to use physics and configure it a bit).
Thanks LordHavoc for the clarification, but is still too technical for me, there's a lot of things I can't understand. There's someone who can share a map with physics so I can take a look?

Another stupid question (don't shoot at me, please ): div0 and divVerent are the same person? I've never understood! :oops:
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Postby Flying Steel » Tue Nov 03, 2009 5:21 pm

toneddu2000 wrote:Another stupid question (don't shoot at me, please ): div0 and divVerent are the same person?


Yes, div is div, he just uses slightly. . . difFerent :) callsigns for the forums and IRC/Multiplayer.
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Postby C.Brutail » Tue Nov 03, 2009 6:33 pm

Flying Steel wrote:
toneddu2000 wrote:Another stupid question (don't shoot at me, please ): div0 and divVerent are the same person?


Yes, div is div, he just uses slightly. . . difFerent :) callsigns for the forums and IRC/Multiplayer.


OT a bit, but nowadays it seems it's a fashion for seasoned players to change their nick frequently on the forum, irc, and ingame.
Though at least I'm using a different nick on IRC only :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby toneddu2000 » Tue Nov 03, 2009 6:56 pm

ok,thanks!
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Sorry I cant send...

Postby Gego » Fri Nov 06, 2009 9:47 pm

Sorry I cant send you a bottle of champagne via IRC but know that I thank you... al lof you who have made this possible...
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Postby Samual » Sat Nov 07, 2009 5:15 am

I didn't do much except testing, but well, i'll take that tyvm

/me drinks
Do it yourself, or stop complaining.
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Postby MirceaKitsune » Sat Nov 07, 2009 1:25 pm

Samual wrote:I didn't do much except testing, but well, i'll take that tyvm

/me drinks


Same here *drinks a small amount then :P
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Postby toneddu2000 » Sun Nov 15, 2009 12:12 pm

There's someone who can explain me how to create an element "wheel" in Nexuiz-ODE, or just tell me where to get information about it?
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Postby LordHavoc » Sun Nov 15, 2009 6:03 pm

toneddu2000 wrote:There's someone who can explain me how to create an element "wheel" in Nexuiz-ODE, or just tell me where to get information about it?


As far as I know, the only way to create a wheel is to make a brush and use SOLID_BSP mode (so it does triangle mesh vs triangle mesh collisions).

Many physics engines do not support flat-ended cylinders, only capsules (rounded end cylinders).

ODE supports them partially - they can not collide with most primitives, so I did not implement them as their support is incomplete.
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Postby toneddu2000 » Sun Nov 15, 2009 7:37 pm

Thanks LordHavoc, but where I should use SOLID_BSP mode? In netradiant, creating an object and setting this value to it, or in Blender using the property button to add a SOLID_BSP value, or ingame in Nexuiz?
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