toneddu2000 wrote:Thanks LordHavoc, but where I should use SOLID_BSP mode? In netradiant, creating an object and setting this value to it, or in Blender using the property button to add a SOLID_BSP value, or ingame in Nexuiz?
In QuakeC code in Nexuiz.
However I do not know how the physics objects are set up on the Nexuiz side, I only implemented it in the engine, I think div0 is responsible for the QuakeC code for it.
It seems likely that he made the solid type configurable in the entity in netradiant.