Shotgun to Shotpistol

Developer discussion of experimental fixes, changes, and improvements.

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What do you think about turning the shotgun into a pistol-like shotgun?

Poll ended at Sat Jan 30, 2010 12:00 am

Yes, it would be a good idea.
10
53%
Doesn't matter to me.
0
No votes
No, I like the shotgun as it is.
9
47%
 
Total votes : 19

Postby FraNcoTirAdoR » Sun Nov 01, 2009 1:39 pm

I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead, this current model looks really strange, also if this tiny-weapon would give out the usual deep-shotgun sound that would be strange^2... If you are into scaling, maybe you should also scale down mortar, it covers really lot from the screen :P
Why dont people start with a LG-like (but of course far much weaker) range limited, ammo recharging, hitscan weapon? Now THAT would be unique... :P
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Postby Samual » Sun Nov 01, 2009 2:14 pm

MirceaKitsune wrote:
Samual wrote: ...


1: The size problem can be solved. I will scale the models back up tomorrow, if everyone agrees they are too small this way (I posted an updated .pk3 where I scaled the pickup model a little more). I made them smaller to simulate the size of a pistol, but will undo that.

2: Also it's not another shotgun, I'm only modifying the looks of the current one. I don't intend any gameplay changes such as changing its power, etc. This only changes the current shotguns model, firing sound and possibly name.

3: As for model not matching balance, imo a pistol better reflects the shotgun's performance. It's a very weak weapon, which is better represented by a pistol than a big gun. And Sepelio, I'll keep that in mind :) I'm not working on anything else until there's a decision about this change and if it's wanted or not in some form.


1: Not really, a different model would be far better as the model itself is a shotgun with three barrels, not a pistol.

2: I know, but --- You kinda have to change the balance else it looks odd that a very tiny gun is firing SHELLS. Regardless, I was talking about if you were to rename the current shotgun to something else and then add another shotgun as a pickup weapon.

3: No, it doesn't.. And it's not weak (Even after the correction of the shotgun balance for 2.5.3) --- Ask any MiT player how affective a shotgun is. (I'm in MiT btw)
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Postby Flying Steel » Sun Nov 01, 2009 3:08 pm

FraNcoTirAdoR wrote:I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead,


Win.
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Postby alphagod » Sun Nov 01, 2009 4:58 pm

FraNcoTirAdoR wrote:I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead, this current model looks really strange, also if this tiny-weapon would give out the usual deep-shotgun sound that would be strange^2... If you are into scaling, maybe you should also scale down mortar, it covers really lot from the screen :P
Why dont people start with a LG-like (but of course far much weaker) range limited, ammo recharging, hitscan weapon? Now THAT would be unique... :P


Whatever it is just make shotgun a pickable weapon and give another weapon for default.
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Postby k0jak » Mon Nov 02, 2009 7:36 pm

Samual wrote:I voted no because it looks bad this way. For one, way too small -- It's smaller than the laser in fact. Second, it's pointless... And the idea of adding another shotgun weapon will cause confusion, and sucks because we already have 15 weapons -- Adding another is a no-no unless we remove one imo. Third, it breaks configurations that want a powerful shotgun (As the model does not match the balance in that case) -- Mine is affected by this.

All in all, i'm against it unless there is a cvar (server side cvar) to control it.


Remove crylink and replace with powerful shotgun, slow re-fire, good for close-range worse as further distance use.

OR

Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

But then you need to have another new starting weapon..why not use kitsune's pistol and then just change the value's instead of making a whole new weapon model etc and new settings?
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Postby C.Brutail » Mon Nov 02, 2009 10:38 pm

Remove crylink and replace with powerful shotgun, slow re-fire, good for close-range worse as further distance use.


QUAKE 2 SSG FTW!

+1 on the idea, finally shells pickaup would make sence.
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Postby Agama » Mon Nov 02, 2009 11:57 pm

I like kojn's idea of replacing crylink with a pickup shotgun.
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Postby PCLizard » Tue Nov 03, 2009 1:33 am

Agama wrote:I like kojn's idea of replacing crylink with a pickup shotgun.
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Postby Flying Steel » Tue Nov 03, 2009 2:18 am

You don't need to replace the Crylink- its a unique and interest weapon closer to UT's flak cannon than a shotgun, with its bouncing non-hitscan projectiles. It also competes more with the machinegun whose effective range it overlaps with alot more heavily than the shotgun.

Otherwise this is an excellent idea, the shotgun should be a standalone.
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Postby Samual » Tue Nov 03, 2009 3:21 am

Removing the crylink is not happening, it's one of my favorite weapons in my balance. It's also the ONLY weapon that hasn't changed (Except for a new texture and new balance) since 1.0. (Literally, it's one of the longest lasting weapons).................................. We need a new model for it though. Anyway, FruitieX and I don't like this idea as it breaks both Nexrun and my mod. (Shotgun pistol looks too odd with us having powerful shotguns)

Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

1: Model has three barrels, not two... And three shots at once would be just one large shot, and that's lame. 2: Weapon spawns for shotguns don't exist, as people already HAVE IT when they spawn. Few maps have it, sure, but that's few maps... Basically, shotgun would never be used ever in that case. --- Besides, the idea of a shotgun pickup is even more ridiculous than spawning with one. (Except when you do large balance changes to fit it.)
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