
Why dont people start with a LG-like (but of course far much weaker) range limited, ammo recharging, hitscan weapon? Now THAT would be unique...

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MirceaKitsune wrote:Samual wrote: ...
1: The size problem can be solved. I will scale the models back up tomorrow, if everyone agrees they are too small this way (I posted an updated .pk3 where I scaled the pickup model a little more). I made them smaller to simulate the size of a pistol, but will undo that.
2: Also it's not another shotgun, I'm only modifying the looks of the current one. I don't intend any gameplay changes such as changing its power, etc. This only changes the current shotguns model, firing sound and possibly name.
3: As for model not matching balance, imo a pistol better reflects the shotgun's performance. It's a very weak weapon, which is better represented by a pistol than a big gun. And Sepelio, I'll keep that in mindI'm not working on anything else until there's a decision about this change and if it's wanted or not in some form.
FraNcoTirAdoR wrote:I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead,
FraNcoTirAdoR wrote:I'm also for the idea of not-touching shotgun, but making it a pickable weapon instead, this current model looks really strange, also if this tiny-weapon would give out the usual deep-shotgun sound that would be strange^2... If you are into scaling, maybe you should also scale down mortar, it covers really lot from the screen
Why dont people start with a LG-like (but of course far much weaker) range limited, ammo recharging, hitscan weapon? Now THAT would be unique...
Samual wrote:I voted no because it looks bad this way. For one, way too small -- It's smaller than the laser in fact. Second, it's pointless... And the idea of adding another shotgun weapon will cause confusion, and sucks because we already have 15 weapons -- Adding another is a no-no unless we remove one imo. Third, it breaks configurations that want a powerful shotgun (As the model does not match the balance in that case) -- Mine is affected by this.
All in all, i'm against it unless there is a cvar (server side cvar) to control it.
Remove crylink and replace with powerful shotgun, slow re-fire, good for close-range worse as further distance use.
Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.
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