Shotgun to Shotpistol

Developer discussion of experimental fixes, changes, and improvements.

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What do you think about turning the shotgun into a pistol-like shotgun?

Poll ended at Sat Jan 30, 2010 12:00 am

Yes, it would be a good idea.
10
53%
Doesn't matter to me.
0
No votes
No, I like the shotgun as it is.
9
47%
 
Total votes : 19

Postby tZork » Tue Nov 03, 2009 3:52 am

Samual wrote:Removing the crylink is not happening, it's one of my favorite weapons in my balance. It's also the ONLY weapon that hasn't changed (Except for a new texture and new balance) since 1.0. (Literally, it's one of the longest lasting weapons).................................. We need a new model for it though. Anyway, FruitieX and I don't like this idea as it breaks both Nexrun and my mod. (Shotgun pistol looks too odd with us having powerful shotguns)

Not changed, what planet are you on? :P (unless your just talking abt the model..) Id be perfectly happy to see it go. Theres been numerous attempts to make it usefully - all resulting in overpower and/or lameness.

Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

1: Model has three barrels, not two... And three shots at once would be just one large shot, and that's lame. 2: Weapon spawns for shotguns don't exist, as people already HAVE IT when they spawn. Few maps have it, sure, but that's few maps... Basically, shotgun would never be used ever in that case. --- Besides, the idea of a shotgun pickup is even more ridiculous than spawning with one. (Except when you do large balance changes to fit it.)

By that logic no new map ents can ever be added. crappy logic.

One idea would be to combine laser and "mini-shotty" so that primary = laser secondary = single shot sg. and just let the current shotgun be a map pickup (which is already done, so no work there).
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Postby Lee_Stricklin » Tue Nov 03, 2009 5:33 am

C.Brutail wrote:
Remove crylink and replace with powerful shotgun, slow re-fire, good for close-range worse as further distance use.


QUAKE 2 SSG FTW!

+1 on the idea, finally shells pickaup would make sence.


Or a gun similar to Turok 2's Shredder. Something like that would still have some similarities to the Crylink, but feel more like a shotgun.
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Postby k0jak » Tue Nov 03, 2009 1:18 pm

Samual wrote:Removing the crylink is not happening, it's one of my favorite weapons in my balance. It's also the ONLY weapon that hasn't changed (Except for a new texture and new balance) since 1.0. (Literally, it's one of the longest lasting weapons).................................. We need a new model for it though. Anyway, FruitieX and I don't like this idea as it breaks both Nexrun and my mod. (Shotgun pistol looks too odd with us having powerful shotguns)

Like I hear people here say make shotgun pickupable..Ok that would be cool but make it stronger with less re-fire, single and double-shot? Like Primary = one shot, secondary = 2 shots (as in uses both barrels), longer re-load time for secondary fire, quicker for primary fire.

1: Model has three barrels, not two... And three shots at once would be just one large shot, and that's lame. 2: Weapon spawns for shotguns don't exist, as people already HAVE IT when they spawn. Few maps have it, sure, but that's few maps... Basically, shotgun would never be used ever in that case. --- Besides, the idea of a shotgun pickup is even more ridiculous than spawning with one. (Except when you do large balance changes to fit it.)


What planet are you On !?!?

What do you mean the idea of a shotgun pickup is more ridiculous than spawning with one?? Isn't it obvious that people see spawning with the shotgun is actually more ridiculous then not. If you actually took a look at the thread you'll see the majority of people are for the idea of pickup shotgun (and some replacing the crylink with it)

tZork is also right, there has been attempts to make the crylink work effectively in the past all the way through, and every time it's never been very successful.

What I don't get is, there was a decision before to change all the weapons in the game (pretty much) for 2.6, yet you don't want to replace the crylink.

The game is great since the latest release, everything works a lot better and the crylink/starting shotgun weapon debate has been going for a while..If only these two things were changed :idea:

Don't be a Gordon Brown and give us a referendum! (Poll) :roll:
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Postby k0jak » Tue Nov 03, 2009 1:21 pm

Flying Steel wrote:You don't need to replace the Crylink- its a unique and interest weapon closer to UT's flak cannon than a shotgun, with its bouncing non-hitscan projectiles. It also competes more with the machinegun whose effective range it overlaps with alot more heavily than the shotgun.

Otherwise this is an excellent idea, the shotgun should be a standalone.


Well if the crylink acted more like the flak-cannon would be better imo, wider spread, but bigger/huge damage if you hit someone close range and then make it fire slower..secondary fire is next to pointless always has been, it needs a new model though I will agree on that! :)

Problem is, the crylink has been change many times before flying-steel, and it's never worked as well as it should.
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Postby Flying Steel » Tue Nov 03, 2009 5:42 pm

k0jak wrote:Well if the crylink acted more like the flak-cannon would be better imo, wider spread, but bigger/huge damage if you hit someone close range and then make it fire slower..secondary fire is next to pointless always has been,


That isn't a bad idea, something like a flak cannon secondary for crylink would be good too (but with a flat trajectory though).

But the crylink shouldn't be removed outright because it has become such a balanced and useful weapon finally (in 2.5 series). It is the only truly useful scatter-gun, by far the most useful bouncing weapon and it stands up well in close to medium range fights in general, as well as having some limited sniping ability since the center projectile has no spread or falloff but very fast speed.

Anyway, I don't think this topic is very closely related to making the shotgun a pickup with balanced firepower- a real shotgun basically. That should definitely happen, for many very good reasons.
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Postby C.Brutail » Tue Nov 03, 2009 5:57 pm

Oddly, but I see the crylink as one of the most badass weapon in the game, in behavior and look too. Imho it looks the best from all the current weapons also, next to the hagar.
I'd realy miss it if it was gone.
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Postby k0jak » Tue Nov 03, 2009 6:42 pm

Flying Steel wrote:
k0jak wrote:Well if the crylink acted more like the flak-cannon would be better imo, wider spread, but bigger/huge damage if you hit someone close range and then make it fire slower..secondary fire is next to pointless always has been,


That isn't a bad idea, something like a flak cannon secondary for crylink would be good too (but with a flat trajectory though).

But the crylink shouldn't be removed outright because it has become such a balanced and useful weapon finally (in 2.5 series). It is the only truly useful scatter-gun, by far the most useful bouncing weapon and it stands up well in close to medium range fights in general, as well as having some limited sniping ability since the center projectile has no spread or falloff but very fast speed.

Anyway, I don't think this topic is very closely related to making the shotgun a pickup with balanced firepower- a real shotgun basically. That should definitely happen, for many very good reasons.


Well imo would prefer it like the UTs flak-cannon it's almost as if that was how it was meant to be, but sucked a bit :P

In 2.5 it was not very good for me anyway..same problem as shotgun it appeared to be because of the bad anti-lag back then which really used to infuriate me, seemed like I hit a lot but hardly any damage even though I was hitting people dead on. I have to admit i've not used it hardly in 2.5.2 but I presume it works well now with the new anti-lag?
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Postby Flying Steel » Tue Nov 03, 2009 7:22 pm

k0jak wrote:Well imo would prefer it like the UTs flak-cannon it's almost as if that was how it was meant to be, but sucked a bit :P


That way (making the crylink more like the flak cannon) would be good for me too, as then you'd still have a crylink that combines spread with bouncing projectiles, which is the most unique feature of the crylink in nexuiz or the flak cannon in UT.

It also makes sense since its an energy weapon, which versus a ballistic weapon like the shotgun, might do a similar thing but in a way that relies more on damage, spread and/or bounce to make up for less accuracy and refire.

Examples:

< Accuracy | Power >

MG -- HLAC -- Hagar

SG -- Crylink -- Fireball?

-- Electro -- Mortar

Rifle -- Nex -- RL?


K0jak wrote:In 2.5 it was not very good for me anyway..same problem as shotgun it appeared to be because of the bad anti-lag back then which really used to infuriate me, seemed like I hit a lot but hardly any damage even though I was hitting people dead on. I have to admit i've not used it hardly in 2.5.2 but I presume it works well now with the new anti-lag?


I thought anti-lag only worked for hitscan weapons and the crylink is not hitscan. At least that's the impression I got from div in the past.
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Postby FraNcoTirAdoR » Thu Nov 05, 2009 12:28 pm

Crylink is a projectile weapon that doesnt use hitscan at all, works same as rocketlauncher or hagar...

I'm for the idea of "merging" shotgun and crylink because:
- a flak-like shotgun with bouncing ammos would keep both functions merging into one single weapon thats always a good idea, no need for weaponflood when we can have the same function from less guns.
- there were discussions if nex would get seperated ammo but there is no place for 5 items on the hud, flak-crylink would eliminate the need of the currently useless shotgun boxes...

Maybe it primary should be a little stronger, non-boucing shot with negative force, while secondary a weaker, around-corner UT-flaklike one. We already have a model for that: HLAC. I think not too many guys would miss it (there are way too many spamweapons already), except the abusers :P Heh actually its merging 3 weapons into 1, but if you think about it, all functions are still kept (hlac technically equals hagar), and weapons would be much more different.
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Postby MirceaKitsune » Thu Nov 05, 2009 3:26 pm

As far as I know, attempting to change the arsenal would break all current maps (since entities would change), be a difficult thing to do and probably too much of a major change for many players. I don't mind the idea of being spawned with a shotgun, just that I would have preferred it being a small weapon or pistol for something given at spawn time.
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