FraNcoTirAdoR wrote:My proposal is to reduce the number of weapons by merging some, because its more fun to play with fewer, but completely different weapon than with hlac, hagar and crylink that needs tecnically the same fighting and aiming method and their function is pretty similar too. Removing shotgun from starting weapon and placing it on the map + adding a pistol would be completely the opposite: now we will have +1, so sth like 16 weapons, what the point of that? I cant imagine that pistol to be unique enough that it deserves a whole new entity...

What will it do? Shoot bullet fast? We already have camping rifle. Shoot a fast particle? We have another laser. Shoot a mediumfast particle? We dont need another hagar. Nexuiz doesnt need 50 different weapons for the same function. I dont want to promote quake live, but you should check out how it created very good situation dependant arsenal: you HAVE TO use all weapon in the proper situation if you want to gain advantage over the opponent (yeah it needs suitable maps for this too but thats another story) otherwise you dont stand a chance. Every weapon beat any other weapon in the proper fighting situation. This is something that Nexuiz really misses currently.
The pistol will be something like a weak shotgun, while the shotgun will be a more powerful version. Doom does this by having two shotguns, tough it's imbalanced there i see no problem with balancing it here. The problem here is that you get a very strong starting weapon, while having a really weak one isn't good either, making the shotgun weak is stupid imo, leaving it like this is worthless as you already start with one of the strongest weapons in the game when used right.
As for the extra weapons I believe, HLAC and fireball have nothing to do in the current game, neither does the tuba. CR is mostly ok if the rail does more damage(90-100) and it has a bit better headshot. Having a lot of weapons isn't really a problem, having different behaviors and making the weapons and the game feel natural is. HLAC atm is worthless, could be a charge gun or something, like the ut biorifle or like nexball uses charge. Fireball can be a bfg, but it definetly needs a SANITY check on the primary fire and a bit more damage/ammo consumption on secondary. Tuba shouldn't even be here, gauntlet is the way to go. And minstanex shouldn't be a peaceable weapon. Should just be used in minsta games, period.
Anyways shotpistol can be a somewhat underpowered starting weapon, not 100% weak not really balanced either. Quake 3 uses the machinegun, it does little damage and is perfect for finishing up the job while also giving a figthing chance when spawning, make the weapon like this too(well not really machinegun but like a shotty that fits the description).