lold @ shotgun underpowered too

even in the 2.5.3 balance its a damn strong starting weapon.
Flying Steel wrote:The shotgun should be as strong as any other weapon, otherwise you probably won't survive in a serious match unless you are lucky enough to get close to a balanced weapon before someone finds you.
Cool, I don't even have to pick up any weapons because I start with a weapon as strong as any other, this is really fun, especially on a 8 playered DM match on warfare right?

Minsta DM with shotgun ftw.
Anyways back to the topic: I completely support the idea of seperate nex-ammo type. When you write "onoz, no seperate ammo type, make it damage less, consume more ammo, make it range dependant, add more refire", you shouldnt only think in wide-open (bad) maps like greatwall and facing, where camping is still issue. The whole point of seperate ammo that it allows the mapper to decide where and how much camping he wants to allow on his maps: its also true for the stock closed maps too where nex is still damn strong, and a range dependant damage wouldnt make too much change.
The problem cant be solved so that we keep on nerfing and nerfing and nerfing and nerfing the weapon: this has been the tendency in the past 2-3 years, the dps of nex has been technically quartered, and the problem is still the same. There IS a real demand on a nex-like "sniping pwnzor weapon", especially for new players: we shouldnt remove this feature of the game, just limit it. Nexuiz is doing something like BFG would eat rocket ammo in quake (without ammo-stack limit), of course there are balance issues.
Talking about ammo: I would also recommend is to limit the amount of the maximum pickable ammo, I dont say it should be way too low, just permit people to stack up with 500 ammo at their base before they lead the attack. Ammo management is still not part of the game... It would also encourage the usage of less popular weapons, for example you have mortar and crylink, and you would run out of rocket ammo (that would happen a little more) you would just have to switch back to crylink more often.
Another benefit would be that on populated maps people wouldnt be able to collect selfishly all the weapons (for ammo supply) before teammates have any chance to pick it up. Im thinking on something like 100-100 cell and rocket limit and 300 on machinegun (so ~the amount of 1 weapon + 3 ammo boxes), so nothing way too drastical, but it would really improve playability in my opinion. Another reason: if nex would have seperate ammo, people would still be able to stack up with it by spending 2 minutes on a pickup place.