k0jak wrote:Stop trying to change the nex
It's fine as it is!
Correction: fine as it was. svn default messes it up. But yeh i agree, However - if it has to be altered to satisfy the gods of bitching; this is the best idea so far IMO.
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k0jak wrote:Stop trying to change the nex
It's fine as it is!
tZork wrote:k0jak wrote:Stop trying to change the nex
It's fine as it is!
Correction: fine as it was. svn default messes it up. But yeh i agree, However - if it has to be altered to satisfy the gods of bitching; this is the best idea so far IMO.
k0jak wrote:Point is I think we have a nice balance at the moment but people want to still change it still, I think set it's damage to 100 and go no lower, or leave it as it is and stop bitching
Roanoke wrote:It's a sniper rife, not a high velocity foam rocket launcher.
PCLizard wrote:The only way it would have any use as a "sniper rifle" is in a CTF match.
FraNcoTirAdoR wrote:Nex is far more than a sniper rifle only, unlike Quake's rail its perfectly usable in close range fights too because Nexuiz contains weapon combinations.
Is that right that in svn nex has range dependant damage and push? Shock rifle is coming I guess, but well... at least it gives more reason for the existence of camping rifle, that I like personally quite much (would be even cooler if the through-wall bullet would damage more however)
@kojn: yeah I noticed too, hagar is damn awesome on stormkeep, dunno why its that, maybe because of the medium sized rooms it contains.
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