Request - Disabling ghost items by default

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Do you want ghosted items to be disabled by default?

Poll ended at Tue Feb 02, 2010 4:58 pm

Yes, they should be disabled by default.
14
52%
Doesn't matter to me.
3
11%
No, they should remain enabled by default.
10
37%
 
Total votes : 27

Postby Lee_Stricklin » Thu Nov 05, 2009 8:24 am

Like the client-side disable ghost items idea. Those things and hit sounds (which can be turned off) annoy the hell out of me. I don't really like the idea of timers.
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Postby FraNcoTirAdoR » Thu Nov 05, 2009 11:25 am

morfar wrote:I'm against timers. What's next, aimbots?


+1 you cant be serious with the timer, it completely destroys the whole point of TDM and duel games, even DM games. Why dont we have a popup chatbox in the bottom left corner, indicating: mega has spawned, also with a robotic announcer on that, and an automatically generated waypoint-line that shows how to pick it up, and a little camera appears on the top right corner that shows the current state so we know when others already took it..... Its damn lame already to show when and where quad spawns, people dont want their screen to look like a christmas tree.

I would also recommend if it cant be coded client side to disable ghost items at least lower the default opacity just a little, its so so so annoying that items distract my attention by their spinning while they are not even there, always giving the feeling from divine "i wanna pick it up".

Its really strange to see that the tendency is going torwards flooding players with tremendous amount of information that they can find out mostly by themselves, I take a very easily possible situation from the current gameplay, and later i will open a topic in this because it because a serious problem:
- Enemy takes our flag, so message pops up
- Flag taken announcer sounds up
- A teammate sends a message on that so another message shows up
- He also attaches his waypoint to show where the flagcarrier
- Indicators show the current position of flags on both side of the screen
- Teammate is running with the opponents flag back to our base so his HP and position appears
- Non existing ghost items are contantly spinning in the edge of our eyes
- Quad is just about to spawn so an indicator also appears on that
- Someone just posted a message to the common chat so it appears too
- New hud displays all our ammo and others stuffs in the bottom of the screen that keeps on changing
- I change weapon so the weaponbar shows up
- Radar is constantly rotating in the top right area of the screen
- You are hit in the same time so damage blur shakes and blurs your screen (yeah its not information but still visibility blocker)

If i would be a completely newbie this would be the point where is would press F10, really. Now imagine timers on weapons, ammoboxes and powerups, too. This is not supporting the display of more information, this is information FLOOD, that noone is interested about but they are constantly pop up, and you cant do anything with it. Its not Ironman FFS :D We dont need a miracle interface that displays everything around us, it completely ruins playability already that our screen is full of information, and also operates as partial wallhack.


Image
yeah this is how i look sometimes too when my screen is full............ :D
Last edited by FraNcoTirAdoR on Thu Nov 05, 2009 3:37 pm, edited 2 times in total.
Image
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Postby MirceaKitsune » Thu Nov 05, 2009 2:01 pm

The timers came to mind because, I thought that if waypoints would be an idea and so much info which the player doesn't need is shown either way, it might be fun to show spawn info and other stuff as well. But my idea was only showing a spawn waypoint when the player was close enough, not from any distance, and not wrapping them around the screen when a waypoint is behind you which would indeed look horrible. I also didn't know aimbots and code hacks are still possible and that this might expose Nexuiz to hacks... in that case no.

Flying Steel wrote:Actually, I think it'd look better if they weren't waypoints, because waypoint markers are the same size no matter how far away they are, which in an open area or open map would mean they'd clutter up your interface, even if they didn't show through walls.

What would be best is if they were a fixed size, so that at a distance you wouldn't see them, but once you got close to the spawn point, you'd see the symbols and timers telling you what and when will spawn there for you.


That pretty much sounds like a static particle, or corona. Making it that would fix both the wall hiding problem, the size problem, and the wrapping around the screen when not in your FOV problem. I'm only curious if a corona can be coded to show for specific clients only, so they can be disabled client-side.

If we'd go with sprite indicators without timers, a simple picture of the item with an arrow pointing downward (like in my first mockup image above) could be shown in that location. If anyone agrees to such a thing replacing the low alpha items, I can Photoshop the necessary icons for each item. I can also add the name of the item, so it won't look like a simple sprite :)

FraNcoTirAdoR wrote:I would also recommend if it cant be coded client side to disable ghost items at least lower the default opacity just a little, its so so so annoying that items distract my attention by their spinning while they are not even there, always giving the feeling from divine "i wanna pick it up".


+1

FraNcoTirAdoR wrote:Its really strange to see that the tendency is going torwards flooding players with tremendous amount of information that they can find out mostly by themselves, I take a very easily possible situation from the current gameplay, and later i will open a topic in this because it because a serious problem:
- Enemy takes our flag, so message pops up
- Flag taken announcer sounds up
- A teammate sends a message on that so another message shows up
- He also attaches his waypoint to show where the flagcarrier
- Indicators show the current position of flags on both side of the screen
- Teammate is running with the opponents flag back to our base so his HP and position appears
- Non existing ghost items are contantly spinning in the edge of our eyes
- Quad is just about to spawn so an indicator also appears on that
- Someone just posted a message to the common chat so it appears too
- New hud displays all our ammo and others stuffs in the bottom of the screen that keeps on changing
- I change weapon so the weaponbar shows up
- You are hit in the same time so damage blur shakes and blurs your screen


I support the flag notifications. Knowing when your flag is stolen or a team mate is carrying the enemy flag is good imo (like a home alarm :) ). In other shooters a flag indicator also appears next to the carrier's name in the scoreboard, and there are always announcers saying when a flag has been picked up, dropped or returned.

I do however disagree with all ammo being shown in the sbar. I love the new HUD design, but only showing the ammo of the selected weapon was probably better. I never check the other ammo myself... and if more ammo types will ever be added there will be no room in the HUD using the current system.

And damage blur is a nice effect, I'd never want that to go away. It can be disabled from the Effects menu however, so imo it's good like this. Now that I got to that, I'd love to see a watery distortion effect rather than damage blur instead, like in Alien Arena or UT 3 :D
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Postby ai » Thu Nov 05, 2009 3:18 pm

FraNcoTirAdoR wrote:- Indicators show the current position of flags on both side of the screen

This is wrong. They only show where the base is, not the flags. However, they do show where a teammate who has the flag is, which is good IMO so that you can back him up.

But I agree, no more times, that's just stupid and going overboard, whether it's only for close proximity or not.
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Postby FruitieX » Thu Nov 05, 2009 3:56 pm

I agree with more ammo types if ALL weapons then get their own separate ammo type. Don't see why you shouldn't be able to stack up the nex with other weapons if you still can stack up eg. the RL with other weapons. The weapons are apparently supposed to be balanced, so we should treat them equally in this case too then.

I'll code this for the HUD if separate ammo types are added (ammo icons on the left): http://i43.tinypic.com/311wac9.jpg
Image
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Postby Flying Steel » Thu Nov 05, 2009 5:05 pm

FraNcoTirAdoR wrote:Its really strange to see that the tendency is going torwards flooding players with tremendous amount of information that they can find out mostly by themselves, I take a very easily possible situation from the current gameplay, and later i will open a topic in this because it because a serious problem:
- Enemy takes our flag, so message pops up
- Flag taken announcer sounds up
- A teammate sends a message on that so another message shows up
- He also attaches his waypoint to show where the flagcarrier
- Indicators show the current position of flags on both side of the screen
- Teammate is running with the opponents flag back to our base so his HP and position appears
- Non existing ghost items are contantly spinning in the edge of our eyes
- Quad is just about to spawn so an indicator also appears on that
- Someone just posted a message to the common chat so it appears too
- New hud displays all our ammo and others stuffs in the bottom of the screen that keeps on changing
- I change weapon so the weaponbar shows up
- Radar is constantly rotating in the top right area of the screen
- You are hit in the same time so damage blur shakes and blurs your screen (yeah its not information but still visibility blocker)

If i would be a completely newbie this would be the point where is would press F10, really. Now imagine timers on weapons, ammoboxes and powerups, too. This is not supporting the display of more information, this is information FLOOD, that noone is interested about but they are constantly pop up, and you cant do anything with it. Its not Ironman FFS :D We dont need a miracle interface that displays everything around us, it completely ruins playability already that our screen is full of information, and also operates as partial wallhack.

Image
yeah this is how i look sometimes too when my screen is full............ :D


Hahaha, okay I see your point. :D

But I do like the flag related interface and the mini-map.
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Postby Flying Steel » Thu Nov 05, 2009 5:10 pm

FruitieX wrote:I agree with more ammo types if ALL weapons then get their own separate ammo type. Don't see why you shouldn't be able to stack up the nex with other weapons if you still can stack up eg. the RL with other weapons. The weapons are apparently supposed to be balanced, so we should treat them equally in this case too then.


+1000 for this even though it's in the wrong topic. :D
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Postby FraNcoTirAdoR » Thu Nov 05, 2009 7:04 pm

Yeah, if all weapons would get different ammo that would be the optimal, thats complete control over the gameplay on the map. But i think implementing different ammo for all weapons is just a way too damn gigantic work. All maps should be remade. Seems like Nexuiz 2.6 and above will require an own map repository or sth.
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Postby Flying Steel » Thu Nov 05, 2009 8:34 pm

FraNcoTirAdoR wrote:Yeah, if all weapons would get different ammo that would be the optimal, thats complete control over the gameplay on the map. But i think implementing different ammo for all weapons is just a way too damn gigantic work. All maps should be remade. Seems like Nexuiz 2.6 and above will require an own map repository or sth.


An overhaul or a break in compatibility isn't necessarily a bad thing. In this case the ends might justify the means, and it would only need to be done once.
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Postby Mirio » Thu Nov 05, 2009 9:16 pm

FraNcoTirAdoR wrote:Yeah, if all weapons would get different ammo that would be the optimal, thats complete control over the gameplay on the map. But i think implementing different ammo for all weapons is just a way too damn gigantic work. All maps should be remade. Seems like Nexuiz 2.6 and above will require an own map repository or sth.


I think it would be a mess.. see as example Mircreas mockup screen:

2 Cells -> 2 Electro, 2 Crylink, 2 HLAC, 2 Nex, [2 MinstaNex] .
1 Rockets -> 1 Mortar, 1 Rocket Launcher, 1 Hagar, [1 Fireball] .

= 11 [14] Ammo boxes!
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