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morfar wrote:I'm against timers. What's next, aimbots?
Flying Steel wrote:Actually, I think it'd look better if they weren't waypoints, because waypoint markers are the same size no matter how far away they are, which in an open area or open map would mean they'd clutter up your interface, even if they didn't show through walls.
What would be best is if they were a fixed size, so that at a distance you wouldn't see them, but once you got close to the spawn point, you'd see the symbols and timers telling you what and when will spawn there for you.
FraNcoTirAdoR wrote:I would also recommend if it cant be coded client side to disable ghost items at least lower the default opacity just a little, its so so so annoying that items distract my attention by their spinning while they are not even there, always giving the feeling from divine "i wanna pick it up".
FraNcoTirAdoR wrote:Its really strange to see that the tendency is going torwards flooding players with tremendous amount of information that they can find out mostly by themselves, I take a very easily possible situation from the current gameplay, and later i will open a topic in this because it because a serious problem:
- Enemy takes our flag, so message pops up
- Flag taken announcer sounds up
- A teammate sends a message on that so another message shows up
- He also attaches his waypoint to show where the flagcarrier
- Indicators show the current position of flags on both side of the screen
- Teammate is running with the opponents flag back to our base so his HP and position appears
- Non existing ghost items are contantly spinning in the edge of our eyes
- Quad is just about to spawn so an indicator also appears on that
- Someone just posted a message to the common chat so it appears too
- New hud displays all our ammo and others stuffs in the bottom of the screen that keeps on changing
- I change weapon so the weaponbar shows up
- You are hit in the same time so damage blur shakes and blurs your screen
FraNcoTirAdoR wrote:- Indicators show the current position of flags on both side of the screen
FraNcoTirAdoR wrote:Its really strange to see that the tendency is going torwards flooding players with tremendous amount of information that they can find out mostly by themselves, I take a very easily possible situation from the current gameplay, and later i will open a topic in this because it because a serious problem:
- Enemy takes our flag, so message pops up
- Flag taken announcer sounds up
- A teammate sends a message on that so another message shows up
- He also attaches his waypoint to show where the flagcarrier
- Indicators show the current position of flags on both side of the screen
- Teammate is running with the opponents flag back to our base so his HP and position appears
- Non existing ghost items are contantly spinning in the edge of our eyes
- Quad is just about to spawn so an indicator also appears on that
- Someone just posted a message to the common chat so it appears too
- New hud displays all our ammo and others stuffs in the bottom of the screen that keeps on changing
- I change weapon so the weaponbar shows up
- Radar is constantly rotating in the top right area of the screen
- You are hit in the same time so damage blur shakes and blurs your screen (yeah its not information but still visibility blocker)
If i would be a completely newbie this would be the point where is would press F10, really. Now imagine timers on weapons, ammoboxes and powerups, too. This is not supporting the display of more information, this is information FLOOD, that noone is interested about but they are constantly pop up, and you cant do anything with it. Its not Ironman FFSWe dont need a miracle interface that displays everything around us, it completely ruins playability already that our screen is full of information, and also operates as partial wallhack.
yeah this is how i look sometimes too when my screen is full............
FruitieX wrote:I agree with more ammo types if ALL weapons then get their own separate ammo type. Don't see why you shouldn't be able to stack up the nex with other weapons if you still can stack up eg. the RL with other weapons. The weapons are apparently supposed to be balanced, so we should treat them equally in this case too then.
FraNcoTirAdoR wrote:Yeah, if all weapons would get different ammo that would be the optimal, thats complete control over the gameplay on the map. But i think implementing different ammo for all weapons is just a way too damn gigantic work. All maps should be remade. Seems like Nexuiz 2.6 and above will require an own map repository or sth.
FraNcoTirAdoR wrote:Yeah, if all weapons would get different ammo that would be the optimal, thats complete control over the gameplay on the map. But i think implementing different ammo for all weapons is just a way too damn gigantic work. All maps should be remade. Seems like Nexuiz 2.6 and above will require an own map repository or sth.
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