Mirio wrote:= 11 [14] Ammo boxes!
Just get rid of ammo boxes altogether. Then the only way to get ammo for a weapon is to pick up that weapon again. It doesn't get any simpler or cleaner than that.
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Mirio wrote:= 11 [14] Ammo boxes!
Explosive Diarrhea wrote:Samual wrote:No... I instead think we should make a client side option to disable them, but keep them enabled by default. I'll code this in fact.
I already asked for this a while back, unfortunately I was told it can't be done.divVerent wrote:vomit wrote:Is there a way to disable ghost items?
Cannot be done, sorry. Well, could be made a server option, but certainly no client option.
(Just making it a serverside option... will be called g_ghost_items)
Mirio wrote:I think it would be a mess.. see as example Mircreas mockup screen:
2 Cells -> 2 Electro, 2 Crylink, 2 HLAC, 2 Nex, [2 MinstaNex] .
1 Rockets -> 1 Mortar, 1 Rocket Launcher, 1 Hagar, [1 Fireball] .
= 11 [14] Ammo boxes!
FraNcoTirAdoR wrote:I dont even have the slightest idea whats the point of random weapon and ammo box spawn, for quad okey i mostly understand, but random spawns on items are just completely against every single tactics possible to commit on a map...
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