IllFonic's Nexuiz

Developer discussion of experimental fixes, changes, and improvements.

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Re: IllFonic's Nexuiz

Postby d3drocks » Sun Mar 21, 2010 5:36 am

fabz0r wrote:yeah direct 3d rocks almost as much as MICE.


troll attempt fail.
its pronounced "dead rocks"
Xandria wrote:d3drocks, I guess you have an imaginary PS3 or clearly are lying about your friends list. PS3's don't support that many friends on a list.

Nice try though.

I have more then 1 psn account, though honestly i dont know how many people I have in my psn. I have ALOT though.

Besides if you have nothing good to say, don't say nothing.

thats exactly what i did.
http://lmgtfy.com/?q=double+negative
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Re: IllFonic's Nexuiz

Postby toneddu2000 » Sun Mar 21, 2010 12:04 pm

I've a question about that. I saw the video and it seems amazing the quality of shadow and reflections. Now, while the "GPL Nexuiz" is GPL licensed, will this new commercial Nexuiz let the source code open or will it be closed? Can someone explain me that, because I'm confused! :?:
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Re: IllFonic's Nexuiz

Postby paperclips » Sun Mar 21, 2010 12:39 pm

[quote="toneddu2000"]I've a question about that. I saw the video and it seems amazing the quality of shadow and reflections. Now, while the "GPL Nexuiz" is GPL licensed, will this new commercial Nexuiz let the source code open or will it be closed? Can someone explain me that, because I'm confused! :?:[/quote] Everything except the engine (darkplaces GPL) will be closed source.
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Re: IllFonic's Nexuiz

Postby Samual » Sun Mar 21, 2010 5:16 pm

Antares wrote:Here is the console nexuiz gameplay video:

I think this is quite fantastic, even if they took the Nexuiz name. There are 4 things I think I see from the video which I quite like and would appreciate in our own project, #1: Weapon and view movement seems to be more fluid and cleaner.. Probably due to new animations for the weapons and other view changes in the game code. This is something which needs redesigned in Nexuiz, as just weapon bobbing which isn't very realistic is fairly poor. #2: A melee attack with all weapons... I saw the player lunge at other players with their weapon at an angle... If this can be done in console Nexuiz, it can be done in real Nexuiz. #3: Smoother jumps and generally smoother movement with jump pads. #4: HUD killfeed with a _real_ killfeed, and a simpler HUD.

Also, stop rating the video down just because of the name. That's childish and petty, get over it.
Do it yourself, or stop complaining.
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Re: IllFonic's Nexuiz

Postby Aleator » Sun Mar 21, 2010 6:47 pm

[quote="Samual"][quote="Antares"]Here is the console nexuiz gameplay video:[/quote]
I think this is quite fantastic, even if they took the Nexuiz name. There are 4 things I think I see from the video which I quite like and would appreciate in our own project, #1: Weapon and view movement seems to be more fluid and cleaner.. Probably due to new animations for the weapons and other view changes in the game code. This is something which needs redesigned in Nexuiz, as just weapon bobbing which isn't very realistic is fairly poor. #2: A melee attack with all weapons... I saw the player lunge at other players with their weapon at an angle... If this can be done in console Nexuiz, it can be done in real Nexuiz. #3: Smoother jumps and generally smoother movement with jump pads. #4: HUD killfeed with a _real_ killfeed, and a simpler HUD.

Also, stop rating the video down just because of the name. That's childish and petty, get over it.[/quote]

I've never played a shooter on a console, but I think the fluidity that you are talking about is due to the fact that moving is done with the console controller, and not with the mouse. Plus, if you enhance fluidity, you loose precision and speed.
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Re: IllFonic's Nexuiz

Postby Samual » Sun Mar 21, 2010 9:55 pm

Aleator wrote:I've never played a shooter on a console, but I think the fluidity that you are talking about is due to the fact that moving is done with the console controller, and not with the mouse. Plus, if you enhance fluidity, you loose precision and speed.
No. I'm talking about the camera movement and weapon animations, not precisely the smoothness of aiming. Latest Nexuiz has smooth aiming anyway due to a higher ticrate + higher netfps. Also, weapon animations and camera bobbing/movement has nothing to do with speed.. It would not affect precision or speed at all.
Do it yourself, or stop complaining.
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Re: IllFonic's Nexuiz

Postby AnArKiSt » Sun Mar 21, 2010 10:07 pm

Aww, no Wii version...

You know the Wii supports USB keyboards and possibly USB mice, right?
My will be done.
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Re: IllFonic's Nexuiz

Postby Kedhrin » Mon Mar 22, 2010 8:06 am

[quote="Lamoot"]So now that GDC is over, I take it Illfonic would have some more time to continue the discussion?[/quote]


Just to let you guys know I haven't gone away we've just been really busy with after GDC meetings. I know all about what has been going on and trying to stay on top of what everyone is saying. It saddens me to see some mis-information being said, or things being taken out of context and otherwise skewed. I can say that we did have a great GDC. The response was awesome. I can also firmly state we did talk about the open source version of Nexuiz to everyone we met. LordHavoc and Vermeulen can vouch for that as well.

I'll try to start responding more when things settle but right now we're extremely busy and have to stay focused with as little stress as possible to ensure we create the best product we can. I think you guys would be very excited to see some of the things we are bringing to this version of Nexuiz.

Thanks
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Re: IllFonic's Nexuiz

Postby halogene » Mon Mar 22, 2010 8:43 am

Kedhrin wrote:It saddens me to see some mis-information being said, or things being taken out of context and otherwise skewed.

It will always be appreciated (at least by me) if you correct information that is wrong and that has been posted here. After all, most of the people can only rely on what they read here or on IRC. It would be sad if irrevocable decisions were being made and based on wrong information. Also, if context is missing, feel free to add it if that puts another light on things.

From my point of view, lack of proper communication has a very dangerous potential in every social aspect.

II
V
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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Re: IllFonic's Nexuiz

Postby halogene » Mon Mar 22, 2010 8:55 am

Kedhrin wrote:I think you guys would be very excited to see some of the things we are bringing to this version of Nexuiz.

Wanted to comment on this one too, but that's a totally different topic.

I am sorry to say, but personally I wouldn't be excited at all, at least not in a positive way, about anything you are bringing to console Nexuiz. And that's SOLELY because of the way things were handled and the way all this has been communicated towards the Nexuiz community. I'd love to like the things you are doing, but it is very difficult for me to ignore this.
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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