Usability and betterment of the interface and graphics.

Developer discussion of experimental fixes, changes, and improvements.

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Usability and betterment of the interface and graphics.

Postby Tei » Thu Mar 11, 2010 7:10 pm

I am looking at Nexuiz from the exterior, and I see things that I like, and things I don't like.

- Monospace fonts. I suspect LH is working on truetype fonts, this will be a giganteous enhancement of the game.
- The UI is too packed, and is too dense. It need to be more "light". Thinks like shadowed numbers are not really a good idea.
- Weapon bobbing, ... weapon auto-animation in general. Is not real, It feels 1996-ish. The algorithm sould change to feel more actual.
- There seems to exist a weapons that launch a ray, from first person view the ray seems to start from the body, not from the weapon.
Example: http://pics.nexuizninjaz.com/viewer.php ... dn5umy.jpg
- The gameplay. I don't like fast and furious angry FPS's like Nexuiz. Of course, there must exist at least one fast top noch one, and seems this one need to be Nexuiz. But since the community is soo big, there are soo much action and cool people, I think a slower combat mode (maybe with vehicles) would be cool. Lets admit that the taste nowdas flow to games like Modern Combat, with health regen, a sprint mode that holder the weapon, etc.. I miss something like that.
- The GIGABIT of data of the game. This is a bit too much for a open source of indie game. I think there must be made a "demo" with a single map, something on the range of 20MB.
- The zoom-in / zoom-out menus. The technology is elite, and mabe most people like it. I don't.
- Lack of achievements and such stuff. It will be pie easy to add a way to store player accuracy, number of kills and such stats, and greet the plaer wen he achieve milestones, like 20 player kills. I know I would like something like that.
- The bug's listed in the bugtrack are boring. Come one, people!, Nexuiz has to have better bugs that these ones.
- The features listed in the bugtrack are some awesome, but I fear most are not "community filtered". I can imagine some dev adding a helly kitty weapon, because that was suggested on a feature, only to be yell all by all the community :-)
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Re: Usability and betterment of the interface and graphics.

Postby halogene » Thu Mar 11, 2010 9:09 pm

Lol. What a great way to introduce yourself. Welcome to the forum!

Maybe it's only me, but I definetely can smell spartaa. C'mon, where is it? It must be somewhere here. Only we got so many threads smelling like spartaaa at the moment... too bad. Will the community be up for it?

Lol. You really made me laugh, thx n good night.

Edit: I am still giggling, I seriously need to do something else now or I won't be able to sleep.
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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Re: Usability and betterment of the interface and graphics.

Postby Tei » Thu Mar 11, 2010 9:17 pm

halogene wrote:Lol. What a great way to introduce yourself. Welcome to the forum!


I am a nexuite from 2002, come-on :-)

Maybe it's only me, but I definetely can smell spartaa. C'mon, where is it? It must be somewhere here. Only we got so many threads smelling like spartaaa at the moment... too bad. Will the community be up for it?

Lol. You really made me laugh, thx n good night.

Edit: I am still giggling, I seriously need to do something else now or I won't be able to sleep.


Is that the positive Giggling, or the other one :-)
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Re: Usability and betterment of the interface and graphics.

Postby halogene » Sat Mar 13, 2010 1:19 pm

Heh, it's just like you are saying you are looking at Nexuiz from exteriour, and then "oh that's crap and I don't like this, and I don't like fast paced FPS in general so Nexuiz gotta change." This is a very... interesting approach to enter into discussion, you know that? It's a bit like walking up to a stranger in the street and then saying "B'limey, look at that hat you're wearing. Oh, and those shoes. Oh my! Haven't you got any sandals? They go much better with that trench coat. Oh and I don't like trenchcoats, so let's cut it at the waist, say, like this, ok?"

I am sorry, but this really made me laugh ;o) talk like this could almost be part of a sketch from Monty Python's Flying Circus...

Oh, and if you don't like the bugs, then find better ones. :oP
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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<Community>: http://www.xonotic.org
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Re: Usability and betterment of the interface and graphics.

Postby Rad Ished » Sat Mar 13, 2010 5:45 pm

Eheh, spot on halogene.
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Re: Usability and betterment of the interface and graphics.

Postby fronten » Mon Mar 22, 2010 12:53 am

The bug's listed in the bugtrack are boring. Come one, people!, Nexuiz has to have better bugs that these ones.


still, this is a killer!

despite all the haggling, maybe an award system, like with quake 3 arena, would be fine for the new ones. (problem is, that may inpact the next point coming)

but for now one problem remains, which is the deteriorating inbalance of online-multiplayer games.
i once truely believed that the experienced players of Nexuiz would play their part and help balancing by switching teams or so, but no; just no. they won't. That is shit, and is bound to make just any new player drop off. Oh btw, not talking about fun at all.
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Re: Usability and betterment of the interface and graphics.

Postby fronten » Mon Mar 22, 2010 1:14 am

just for (my personal) fun, i am expressing my thoughts line by line.

Tei wrote:I am looking at Nexuiz from the exterior, and I see things that I like, and things I don't like.
- Monospace fonts. I suspect LH is working on truetype fonts, this will be a giganteous enhancement of the game.

Really i think that FONTS are no special concern for anyone. Wait! you are a designer? Web Designer maybe? We could haul in a 6-pixel-version for you, like it is with all those STYLISH flash-websites.
Tei wrote: - The UI is too packed, and is too dense. It need to be more "light". Thinks like shadowed numbers are not really a good idea.

of course you can hide the more advanced options and just show basic ones. Good point i think. Compared to other games i see your perspective. Others would just supply 5-6 main choices and nest everything else deeper below.
Tei wrote: - Weapon bobbing, ... weapon auto-animation in general. Is not real, It feels 1996-ish. The algorithm sould change to feel more actual.

Uhm, never used, alwass swtiched off, even with 'other' games, as it is irritating for serious game play. Still i think you might love the blur effects of the more advanced grafics settings of Nexuiz.
Tei wrote: - There seems to exist a weapons that launch a ray, from first person view the ray seems to start from the body, not from the weapon.
Example: http://pics.nexuizninjaz.com/viewer.php ... dn5umy.jpg

Nice to see that you know what you are talking about. But maybe you should notice that you may view it as having different weapons in different hands. The 'thing' you complain about is actually a 'rope', which just btw makes sense being connected to the center of gravity of the player. But maybe you are right, we should have more rays emanating from different parts of the nexuiz physiognomy. (drop that thought!)
Tei wrote: - The gameplay. I don't like fast and furious angry FPS's like Nexuiz. Of course, there must exist at least one fast top noch one, and seems this one need to be Nexuiz. But since the community is soo big, there are soo much action and cool people, I think a slower combat mode (maybe with vehicles) would be cool. Lets admit that the taste nowdas flow to games like Modern Combat, with health regen, a sprint mode that holder the weapon, etc.. I miss something like that.

well, i miss pudding too. i also miss brain, but nevermind, the game will fix it, not me, never me.........
Tei wrote: - The GIGABIT of data of the game. This is a bit too much for a open source of indie game. I think there must be made a "demo" with a single map, something on the range of 20MB.

Of course the average gamer is already accustomed to downloading huge torrents of games for testing purposes, so he will cry for mommy when forced to download a cdrom full of Nexuiz bukkake..
Tei wrote: - The zoom-in / zoom-out menus. The technology is elite, and mabe most people like it. I don't.
Elite, yeah. 31337, truely! they knew what the did then!
Tei wrote: - Lack of achievements and such stuff. It will be pie easy to add a way to store player accuracy, number of kills and such stats, and greet the plaer wen he achieve milestones, like 20 player kills. I know I would like something like that.
i have never ever tried it, so dont take me; but you may have that already with Singleplayer; for Multiplayer modes there are Servers online with sophisticated (although considering balance irresponsible) logging of all your events and performance.
Tei wrote: - The bug's listed in the bugtrack are boring. Come one, people!, Nexuiz has to have better bugs that these ones.
Tei wrote: - The features listed in the bugtrack are some awesome, but I fear most are not "community filtered". I can imagine some dev adding a helly kitty weapon, because that was suggested on a feature, only to be yell all by all the community :-)

bugs. awesome. yes. yes. yes. really!
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Re: Usability and betterment of the interface and graphics.

Postby Tei » Tue Mar 23, 2010 2:03 pm

With the UI, I mean the.... HUD, mostly. I have nothing against complex configuration screens. Everybody loves a good configuration screen. Come on :-)

The problem with user driven changes is that all of you guys want something like a QuakeWorld engine. One where everything is visible "cristal clear" flat textures and overbright pixels everywhere. A game with these suggestions never evolve to be more user friendly, or to be more sexy, ...It become complex, hard to use, and the like. QuakeWorld has not evolved to Team Fortress 2. But lots of people like TF2 (I don't).

So to make a better game, is need to have people with different ideas.
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Re: Usability and betterment of the interface and graphics.

Postby Tei » Tue Mar 23, 2010 5:22 pm

fronten wrote:just for (my personal) fun, i am expressing my thoughts line by line.

Tei wrote:I am looking at Nexuiz from the exterior, and I see things that I like, and things I don't like.
- Monospace fonts. I suspect LH is working on truetype fonts, this will be a giganteous enhancement of the game.

Really i think that FONTS are no special concern for anyone. Wait! you are a designer? Web Designer maybe? We could haul in a 6-pixel-version for you, like it is with all those STYLISH flash-websites.


Yes, I am webmaster. And while most people don't care about fonts, everybody can see something that is easier to read and think.. "humm... this look better, I don't know why".

.
Tei wrote: - The GIGABIT of data of the game. This is a bit too much for a open source of indie game. I think there must be made a "demo" with a single map, something on the range of 20MB.

Of course the average gamer is already accustomed to downloading huge torrents of games for testing purposes, so he will cry for mommy when forced to download a cdrom full of Nexuiz bukkake..


For indie games, the download size is like the price. Hell.. there are people out here with capped downloads .. for these people the filesize IS the price. A game in the 1GB really needs a 20MB demo.

Tei wrote: - Lack of achievements and such stuff. It will be pie easy to add a way to store player accuracy, number of kills and such stats, and greet the plaer wen he achieve milestones, like 20 player kills. I know I would like something like that.
i have never ever tried it, so dont take me; but you may have that already with Singleplayer; for Multiplayer modes there are Servers online with sophisticated (although considering balance irresponsible) logging of all your events and performance.


humm...
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Re: Usability and betterment of the interface and graphics.

Postby halogene » Tue Mar 23, 2010 9:44 pm

Tei wrote:
fronten wrote:
Tei wrote: - Lack of achievements and such stuff. It will be pie easy to add a way to store player accuracy, number of kills and such stats, and greet the plaer wen he achieve milestones, like 20 player kills. I know I would like something like that.
i have never ever tried it, so dont take me; but you may have that already with Singleplayer; for Multiplayer modes there are Servers online with sophisticated (although considering balance irresponsible) logging of all your events and performance.


humm...


See http://delight.vapor.com/plist.php

Don't expect much to happen here (= Nexuiz) any more anyway :o) except if you do it yourself of course.
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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