- Monospace fonts. I suspect LH is working on truetype fonts, this will be a giganteous enhancement of the game.
- The UI is too packed, and is too dense. It need to be more "light". Thinks like shadowed numbers are not really a good idea.
- Weapon bobbing, ... weapon auto-animation in general. Is not real, It feels 1996-ish. The algorithm sould change to feel more actual.
- There seems to exist a weapons that launch a ray, from first person view the ray seems to start from the body, not from the weapon.
Example: http://pics.nexuizninjaz.com/viewer.php ... dn5umy.jpg
- The gameplay. I don't like fast and furious angry FPS's like Nexuiz. Of course, there must exist at least one fast top noch one, and seems this one need to be Nexuiz. But since the community is soo big, there are soo much action and cool people, I think a slower combat mode (maybe with vehicles) would be cool. Lets admit that the taste nowdas flow to games like Modern Combat, with health regen, a sprint mode that holder the weapon, etc.. I miss something like that.
- The GIGABIT of data of the game. This is a bit too much for a open source of indie game. I think there must be made a "demo" with a single map, something on the range of 20MB.
- The zoom-in / zoom-out menus. The technology is elite, and mabe most people like it. I don't.
- Lack of achievements and such stuff. It will be pie easy to add a way to store player accuracy, number of kills and such stats, and greet the plaer wen he achieve milestones, like 20 player kills. I know I would like something like that.
- The bug's listed in the bugtrack are boring. Come one, people!, Nexuiz has to have better bugs that these ones.
- The features listed in the bugtrack are some awesome, but I fear most are not "community filtered". I can imagine some dev adding a helly kitty weapon, because that was suggested on a feature, only to be yell all by all the community
