Some thoughts I had about sound.

Developer discussion of experimental fixes, changes, and improvements.

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Postby Qantourisc » Tue Aug 08, 2006 9:38 pm

obi_wan wrote:isn't there already a 5 channels option for sound in Nexuiz ?

It's not really channel related ... but rather HRTF, early reserebs ... But still have a lot of work to do :)
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Postby esteel » Mon Aug 14, 2006 10:45 am

Most games have a certain style of music and do not mix it. Granted most shooters have rock music, Nexuiz not. I prefer no music while playing so i can hardly comment on the music :) but the problem is indeed licensing the music. Nexuiz is completly free (gpl) including the content. Guess it was hard to find some matching songs that were allowed to become gpl. I know nowadays there is lots of CC music but is there anyone that wants to license a whole bunch of songs under gpl to be included in Nexuiz?
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Postby Qantourisc » Mon Aug 14, 2006 7:29 pm

one rule for me in games: no music ... because you don't hear what is going on then :p
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Postby mehere101 » Sat Aug 19, 2006 9:31 pm

Does nex have the capability to have user defined playlist from around the harddrive, not from within the nex data folder? kind of the way that ut2k4 had the mp3 player built into it.
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Postby esteel » Sun Aug 20, 2006 12:09 am

No it does not have such a thing currently and because of the way quake-engines interact with the filesystem its not (that easily??) possible to access a file Outside the main directory.. But on the other hand this is also a security plus :)
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Postby Shoe » Sun Aug 20, 2006 12:30 am

It would be kind of cool, though, to be able to put symlinks/shortcuts to audio folders and have the game randomly play them back, if the user enables it in the options or something to override the game's soundtrack.
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Postby Tei » Fri Aug 25, 2006 1:30 pm

Is Nex using OGG files? Is that a good idea? will be WAV be better? I guest is optimized, but anyway I query that.
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Postby Ed » Fri Aug 25, 2006 2:40 pm

Mostly OGG, some wav. It depends how you look at it. Not that much power is needed to decode a few seconds of OGG.
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Postby esteel » Fri Aug 25, 2006 2:44 pm

.wav is indeed better for smaller files/sounds while .ogg is better for the larger ones. Size and quality is ok with ogg for longer things like the music..
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Postby C.Brutail » Fri Aug 25, 2006 2:49 pm

Afaik fuhQuake can remote control winamp or xmms, so it might be an option to play music outside nexuiz.
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