Some thoughts I had about sound.

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Some thoughts I had about sound.

Postby Shoe » Thu Jul 20, 2006 4:47 am

Everytime a new Nex is released, more and more of my problems with the game are eliminated, so I thought, why not suggest some things and see if they're implimented? :)

Today, while I played Nex, I was thinking two things regarding the sound in the game. First, some of the weapon sound effects are kind of dull and don't really give a kind of kick that you experience in other games. The shotgun, mortar, hagar, and, especially, the uzi seem to suffer from this - they just don't have a sharp sound like you'd expect them to. I know there's been a lot of debate over the mortar sound, but I think all of them could be improved upon somehow.

Another though was regarding the music. The music is very good, of course, and I like to listen to it even outside of the game. However, for one thing, it's a little limited in the styles used, in that it's pretty much all synth techno, where, in many other games, there is a variety of orchestral, rock, techno, and sometimes blends of all of these. Orchestral might be pushing it a bit for a free game, but some rock or techno-rock tunes would be nice - this brings me to my next point that the music doesn't really motivate you in the game. In some games, when you hear a map's song start to play, it gets you real pumped up due to its high speed and energy, but Nex's doesn't really do that effect. It's enjoyable, of course, as I've said, but the particular tracks used seem to be lacking in energy.

I don't know how much can be done about these by the team, but they're just some suggestions.
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Postby tChr » Thu Jul 20, 2006 10:26 am

Suggestions are always welcome around here :) sp I'll followup with one of my own:
change the laser sound.. it sucks donkey***k

I might have mentioned this before
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Qantourisc » Thu Jul 20, 2006 10:49 am

I have something I plan to program as a project to do 3D sound (should happen this summer) Might want to add this to nexuiz (aldo it is programmed in C++, still don't know how I will link it, but will need mayer changes in the engine :)
(/me still hoping he can pull of that 3D sound)
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Postby obi_wan » Thu Jul 20, 2006 1:01 pm

isn't there already a 5 channels option for sound in Nexuiz ?
[NSB] ppwer !
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Postby esteel » Thu Jul 20, 2006 1:24 pm

obi_wan wrote:isn't there already a 5 channels option for sound in Nexuiz ?

As far as i know the sdl variant can do it an all systems.. the linux native variant (glx) too. Not sure about the mac. The windows native variant (nexuiz.exe) can't do it, only stereo. That should change with the next patch :). But there is a bug in the change holding off the patch..
Oh and nexuiz can use up to 7.1 = 8 channels..
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Postby kozak6 » Fri Jul 21, 2006 12:50 am

I was a fan of the older mortar sounds.

I was thinking about downloading some music software to play with, but I never got around to it.
1.2.1 Forever
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I wonder...

Postby Cinquero » Tue Aug 08, 2006 12:04 am

... whether there are any machine gun sounds in movies stored at archive.org?

:-)
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Postby Hijacker » Tue Aug 08, 2006 12:56 am

I have to agree that the different kinds of music aren't that broad and could be broadened (especially some rock/metal :D).

But I really don't think that the current tracks don't motivate for playing - for me, those tracks TOTALLY do that. With most of the songs, my adrenaline goes up in the beginning and I am very motivated by them :)
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Postby Cinquero » Tue Aug 08, 2006 1:17 am

You know Drowning Pool - Bodies? *gggg*
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Postby Shoe » Tue Aug 08, 2006 2:33 am

Yeah, and then we can get the devs to license Dragula. :roll:
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