also while testing i joined a random server and the scoreboard said next to my name time 12 ? isn't this supose to be the time i've spent on the server?

Moderators: Nexuiz Moderators, Moderators
alias "+test" "dropweapon"
alias "-test" "kill"
bind "ENTER" "+test"
Vociferous wrote:also while testing i joined a random server and the scoreboard said next to my name time 12 ? isn't this supose to be the time i've spent on the server?
GDI+ wrote:Bugs:
1) Crash when downloading map at 0% progress - RBI custom map server with tznex03. Re-launching the game and connecting again worked fine – no crash at the end of map download (only happened once, I played several severs prior to this and downloaded other maps in-game with no problem).
2) Last weapon switch (laser 2nd or 'weaplast' bind) infrequently forgets last weapon. When this occurs the 'weaplast' command displays invalid weapon error (I do use the new 'bestweapon 98765432' command, although I don't think it's the cause).
3) Dropping a weapon and then dieing before weapon switch completes causes another identical weapon to drop (v2.0.1 has faster weapon switch so this is unlikely now). One weapon has the default ammo count, i.e. Electro = 25, while the other weapon has the remaining ammo when dropped by the dead player up to the max. default for the weapon, i.e. Electro <= 25. This is potentially exploitable to gain more ammo for a weapon at the cost of a life, heavy price indeed.
4) Changing most r_* variables/commands for example, in the console, forces suicide (v2.0.1 only). This happened repeatedly the other day when I was constantly adjusting graphics-related variables. Restarting the client fixed the problem and has not occurred again despite attempts to reproduce the error (somewhat strange).
Minor Issues:
- Runningman 'plane mismatches dist' error on level load.
- Warfare invisible blocking volume on approaching left-side of lift (bottom-platform) (walk into the left corner wall, before the lift, at about 30 degrees facing towards the lift and it will slide past until it hits an invisible wall/notch, does this from other side of same corner - newbies & drunk people might suffer slight annoyance).
- Dynamic lighting unusable on lower-end cards due to the per-pixel lighting introduced in v2.0 (appears to show bump-map type effect on surfaces when shells explode). Using ‘r_shadow_bumpscale_basetexture "0"’ & ‘r_shadow_bumpscale_bumpmap "0"’ shows v1.5 style, no bump-map effect, but no better FPS. Electro performance is by far the worst when detonating many secondary cells (by default I set ‘r_glsl_deluxemapping 0’ for better performance yet a similar effect still persists with dynamic lighting at a very high cost to performance).
- Player-name indicator when acquiring target with crosshair.
i use linux sdl and i now get that bug where when switching from fullscreen to window mode and back. the gamma is off again and i have to toggle hwgamma from menu.
Vociferous wrote:also while testing i joined a random server and the scoreboard said next to my name time 12 ? isn't this supose to be the time i've spent on the server?
divVerent wrote:Can you send me the Dr. Watson report? Start/Run, then call "drwtsn32", save the crash report and send it to polzer followed by the at sign followed by informatik.uni-frankfurt followed by a dot and "de".
divVerent wrote:Does it happen when you switch to the same weapon twice. Can you confirm that?
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "weaplast"
bind "MWHEELUP" "weapprev"
bind "MWHEELDOWN" "weapnext"
bind "MOUSE4" "bestweapon 98765432"
bind "MOUSE5" "impulse 1"
sensitivity "12"
scmenu_mouse_speed "2"
SavageX wrote:gl_combine 0 should get rid of bumpmapping in the non-GLSL path. May have other side effects, though.
Return to Nexuiz - Development
Users browsing this forum: No registered users and 1 guest